FastPlay Rules
See this skill in FastPlay format.
Your training allows you to slip bonds and escape from grapples. CheckThe table at right gives the DCs to escape various forms of restraints. Ropes/BindingsThe DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20. Net and Certain SpellsThe DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20. Snare SpellThe DC to escape a snare spell is 23. Manacles and Masterwork ManaclesThe DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35. Tight SpaceThe DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through. GrapplerYou can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled. You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or a pin. ActionVaries. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is. Try AgainVaries. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist. Special
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