Wayang

Wayangs are trespassers upon Golarion, a fact the world seems ferociously committed to reminding them. Tied to the eternal night of the Plane of Shadow, wayangs slipped between the boundaries between worlds during the Age of Darkness, finding shadow-engulfed Golarion well suited to their tastes. As the centuries-long night passed, however, wayangs found themselves trapped upon a world turning inhospitable under the light of a newly emerged sun.

Physical Description: Wayangs are short and lean, similar in stature to gnomes, though tending toward darker, more muted colorations. Their features are sharp, and their skin tones range from shades of twilight plum and dark gray to depthless black. Most undergo ritual scarification and tattooing from a young age.

Society: Forming small, tightly knit tribes, wayangs live a communal existence, sharing what they have with their friends and families. Their culture seems morbid to most outsiders, one that idealizes a shadowy state of nonbeing while demonizing the fierce clarity of light.

Relations: Most wayang tribes do their best to avoid the notice of Golarion’s populace. To them, the hunting jaguar, the sharp-taloned hawk, and the greedy human are relentless co-conspirators, seeking to exploit, torment, and kill the wayangs. Only through their nimbleness and secretiveness have wayangs survived.

Alignment and Religion: Wayang culture guides its members toward neutrality; wayangs avoid the conf licts of others and seek the balance found in shadow, although they can be of any alignment. Lao Shu Po is the patron of the wayangs, although many wayangs think of her as a curse upon their people rather than a blessing.

Adventurers: Sometimes the folktales and warnings of wayang elders have the opposite of their intended effect, fascinating bold youths with stories of the countless creatures and brilliant worlds beyond their hidden communities.

Female Names: Clouei, Duskade, Ebnalli, Eclis, Shadni, Twilaka, Wahmisti

Male Names: Ballipho, Daratas, Glomintar, Oboskursuma, Shawarto, Umbrutari, Veilwar

Racial Traits

All wayangs are humanoids with the wayang subtype. They have the following racial traits.

  • Ability Scores: Wayangs are nimble and cagey, but their perception of the world is clouded by shadows. They have the following ability score adjustments: +2 Dexterity, +2 Intelligence, –2 Wisdom.
  • Size: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.
  • Speed: Wayangs have a base speed of 20 feet.
  • Senses: Darkvision 60' (wayangs can see in the dark up to 60 feet.)
  • Special Abilities:
  • Light and Dark (Su)
    Once per day as an immediate action, a wayang can treat positive and negative energy effects as if the wayang were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
    Lurker (Ex)
    Wayangs gain a +2 racial bonus on Perception and Stealth checks.
    Shadow Magic (Ex/Sp)
    Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/dayghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang’s level. The DC for these spells is equal to 10 + the spell’s level + the wayang’s Charisma modifier.
    Shadow Resistance (Ex)
    Wayangs get a +2 racial saving throw bonus against spells of the shadow subschool.
  • Languages: Wayangs begin play speaking Tien and Wayang. Wayangs with high Intelligence scores can choose from the following: any human tongue, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, Senzar, and Tengu.

Random Starting Ages

Adulthood Intuitive1 Self-Taught2 Trained3
40 years +4d6 years
(44-64 years)
+5d6 years
(45-70 years)
+6d6 years
(46-76 years)

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Random Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3 ft. 0 in. +2d4 in.
(3 ft. 2 in. - 3 ft. 8 in.)
35 lbs. +(2d4 lbs.)
(37 - 43 lbs.)
Female 2 ft. 10 in. +2d4 in.
(3 ft. 0 in. - 3 ft. 6 in.)
30 lbs. +(2d4 lbs.)
(32 - 38 lbs.)