Inquisitor Spells (3pp)

0-Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source

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1st Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source

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2nd Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Bailiff   As blur, but it grants full concealment and only does so against targets who confessed to a crime within the past day. SGG:110SV
Persecution   As versatile weapon, but it applies to all your attacks and you must expend a daily use of your judgment ability to cast it. SGG:110SV
Remove Charm   As remove fear, but works against all mind-affecting effects. SGG:110SV

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3rd Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Detect Curse   As detect magic, but it detects cursed items and creatures rather than magic. SGG:110SV
Murderous Haruspicy

Use the entrails of a murder victim to get a bonus on a Knowledge check. TPK:IASU
Posse   As haste, except targets gain use of one judgment you are currently using rather than haste's normal benefits. SGG:110SV

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4th Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Banish Ward   As banish seeming, but it works against abjuration spells rather than the normal effect. SGG:110SV

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5th Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Arrow of Vengeance
Obtain vengeance with a (un)holy arrow attack. BP:VR

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6th Level Inquisitor Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Dragonbane   As unholy aura, but the bonuses and effects apply only against targets of dragon type. SGG:110SV

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