Magic‎ > ‎Spells by Class‎ > ‎

Paladin

Spell Level 1 | 2 | 3 | 4

Third Party Paladin Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

1st-Level Paladin Spells
Spell Name Comp Description Source
Touch of Truthtelling
As zone of truth, but others know the target is affected by the spell. G&M
Bed of Iron

KoIS
Bless
Allies gain +1 on attack rolls and saves against fear. CRB
Blessing of the Watch
Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. G&M
Bless Water M Makes holy water. CRB
Bless Weapon
Weapon strikes true against evil foes. CRB
Bowstaff
A shortbow may double as a club, or a longbow as a quarterstaff. UC
Challenge Evil
Sickens creature if it refuses to fight you. APG
Compel Hostility
Compels opponents to attack you instead of your allies. UC
Create Water
Creates 2 gallons/level of pure water. CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). CRB
Deadeye's Arrow
You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. G&M
Detect Charm
As detect magic, except vs. charms, compulsions, and possession auras. ASoL
Detect Poison
Detects poison in one creature or small object. CRB
Detect the Faithful
You can detect other worshipers of your deity. TEoG
Detect Undead
Reveals undead within 60 ft. CRB
Diagnose Disease
Detect and identify diseases. UM
Divine Favor
You gain +1 per three levels on attack and damage rolls. CRB
Emblazon Crest

KoIS
Endure Elements
Exist comfortably in hot or cold regions. CRB
Enhance Water
- FOP
Ghostbane Dirge
Incorporeal creature takes half damage from nonmagical weapons. APG
Grace
Movement doesn't provoke attacks of opportunity. APG
Haze of Dreams
- FOP
Hero's Defiance
Allows the use of lay on hands while falling unconscious. APG
Honeyed Tongue
Roll 2 dice when using Diplomacy, take higher roll. APG
Horn of Pursuit
Create three notes heard miles away. UM
Keep Watch

KoIS
Knight's Calling
Forces target to move toward you and fight you. APG
Know the Enemy
Gain +10 on a monster Knowledge check. UM
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
Litany of Sloth
Single target cannot make attacks of opportunity for 1 round. UC
Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
Magic Weapon
Weapon gains +1 bonus. CRB
Protection from Chaos/Evil
+2 to AC and saves, plus additional protection against selected alignment. CRB
Rally Point
Square gives good creatures bonuses. APG
Read Magic
Read scrolls and spellbooks. CRB
Resistance
Subject gains +1 on saving throws. CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. CRB
Sanctify Corpse
Prevent a corpse from becoming an undead. UM
Swift Girding

KoIS
Sun Metal
Weapon touched bursts into flames. UC
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
Veil of Positive Energy
+2 AC, +2 on saves vs. undead. APG
Virtue
Subject gains 1 temporary hp. CRB
Wartrain Mount
Animal gains the combat training general purpose. UM
Weapons Against Evil
- FOP
Word of Resolve
Ally rerolls a save against charm or fear. UM

Back to Top

2nd-Level Paladin Spells
Spell Name M/F Description Source
Arrow of Law
Harm and possibly daze chaotic creatures. UM
Aura of Greater Courage
Increases strength of a paladin’s aura of courage. APG
Bestow Grace
Subject gains bonus on saving throws equal to Cha modifier. APG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. UC
Blessing of Courage and Life
Grants a +2 bonus on saves vs. fear and death. APG
Bull's Strength
Subject gains +4 to Str for 1 min./level. CRB
Carry Companion

KoIS
Corruption Resistance
Protects creature against damage from alignment-based attacks. APG
Delay Poison
Stops poison from harming subject for 1 hour/level. CRB
Divine Arrow
Imbues a projectile with holy energy. UC
Divine Illumination   Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. ISM
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. CRB
Effortless Armor
Armor you wear no longer slows your speed. UC
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. UC
Fairness

FoB
Fire of Entanglement
Your ability to smite evil also entangles your foe. APG
Holy Shield
Lend your shield's protection to another. UM
Instant Armor
Summon armor temporarily replacing your current attire. APG
Light Lance
Creates a soaring beacon of light. APG
Litany of Defense
Doubles armor’s enhancement bonus. UC
Litany of Eloquence
Fascinates a single creature for 1 round. UC
Litany of Entanglement
Entangles a creature for 1 round. UC
Litany of Righteousness
A single evil creature takes more damage from creatures with a good aura. UC
Litany of Warding
You gain two additional attacks of opportunity for 1 round. UC
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls. UC
Martyr’s Bargain   Delay immediate damage to yourself from a spell to take maximum damage later. ISM
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. CRB
Paladin's Sacrifice
Take the damage and effects for another creature. APG
Protection from Chaos, Communal
As protection from chaos, but you may divide the duration among creatures touched. UC
Protection from Evil, Communal
As protection from evil, but you may divide the duration among creatures touched. UC
Protection from Good, Communal
As protection from good, but you may divide the duration among creatures touched. UC
Protection from Law, Communal
As protection from law, but you may divide the duration among creatures touched. UC
Remove Paralysis
Frees one or more creatures from paralysis or slow effect. CRB
Righteous Vigor
Boosts attack bonus with each hit. APG
Resist Energy
Ignores 10 or more points of damage per attack from specified energy type. CRB
Sacred Bond F Cast touch healing spells from a distance. APG
Saddle Surge
Bonus damage for moving on mount. APG
Shield Other F You take half of subject's damage. CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Undetectable Alignment
Conceals alignment from magical detection for 24 hours. CRB
Vestment of the Champion
Armor or shield gains a +1 enhancement per four levels. UM
Wake of Light
Magical trail aids good creatures, hinders evil ones. APG
Weapon of Awe
Weapon gets +2 on damage rolls. APG
Zone of Truth
Subjects within range cannot lie. CRB

Back to Top

3rd-Level Paladin Spells
Spell Name M/F Description Source
Archon's Aura
Aura penalizes enemy attacks and AC. UM
Blade of Bright Victory
Bonded weapon gains ghost touch. UM
Blessing of the Mole
1 ally/level gains darkvision and a +2 Stealth bonus. UM
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
Cure Moderate Wounds
Cures 2d8 damage +1/level (max. +10). CRB
Daybreak Arrow
Targeted ammunition exudes radiant energy. UC
Daylight
60-ft. radius of bright light. CRB
Deadly Juggernaut
Your might increases with every kill you make. UC
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. UC
Discern Lies
Reveals deliberate falsehoods. CRB
Dispel Magic
Cancels one magical spell or effect. CRB
Divine Transfer
Transfer hit points and give DR/evil to target creature. APG
Fire of Judgment
Smited creature takes damage when it attacks. APG
Ghostbane Dirge, Mass
As ghostbane dirge, but affects multiple creatures. APG
Heal Mount
As heal on horse or other special mount. CRB
Heroic Fortune M The target gains 1 temporary hero point. APG
Holy Whisper
Whisper sickens evil creatures, gives good creatures bonuses. APG
Litany of Escape
Teleports a friend out of a grapple. UC
Litany of Sight
You can see invisible creatures and objects within 30 feet of you. UC
Magic Circle against Chaos/Evil
As protection from chaos/evil, but 10-ft. radius and 10 min./level. CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). CRB
Marks of Forbiddance
Makes 2 creatures pass Will saves in order to attack each other. APG
Prayer
Allies get +1 bonus on most rolls, enemies –1 penalty. CRB
Remove Blindness/Deafness
Cures normal or magical blindness or deafness. CRB
Remove Curse
Frees object or person from curse. CRB
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. UC
Sanctify Armor
+1 AC/four levels (max +5). APG
Wrathful Mantle
Subject shines and gets +1/four levels on all saves. APG

Back to Top

4th-Level Paladin Spells
Spell Name M/F Description Source
Bestow Grace of the Champion
Target gains paladin abilities for 1 round/level. UM
Blaze of Glory
Last stand cures good creatures, hurts evil. APG
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. CRB
Bloodsworn Retribution
Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself. DoG
Burst of Glory
Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). G&M
Crusader’s Edge   Weapon gains evil outsider bane quality plus other benefits against evil outsiders. ISM
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). CRB
Death Ward
Grants bonuses against death spells and negative energy. CRB
Dispel Chaos
+4 bonus against attacks by chaotic creatures. CRB
Dispel Evil
+4 bonus against attacks by evil creatures. CRB
Eaglesoul   Grants combat bonuses against evil creatures, particularly against evil outsiders. ISM
Fire of Vengeance
Smited creature takes 3d8 damage. APG
Forced Repentance
Target falls prone and confesses sins. APG
Forceful Strike   Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. ISM
Holy Sword
Weapon becomes +5, deals +2d6 damage against evil. CRB
King’s Castle
Instantly switch places with a single ally. APG
Litany of Thunder
A single target is deafened until the condition is removed, and is confused for 1 round. UC
Litany of Vengeance
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. UC
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
Mark of Justice
Designates action that triggers curse on subject. CRB
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. CRB
Oath of Peace
Grants +5 AC and DR 10/evil, can’t attack. APG
Raise Animal Companion M As raise dead, but on an animal. UM
Reprobation
Marked target is shunned by your religion. UM
Resounding Blow
Melee attack deals 1d6 more damage. APG
Restoration M Restores level and ability score drains. CRB
Sacrificial Oath
Take damage for an ally for many rounds. APG
Shield of the Dawnflower
Creatures that strike you take 1d6 +1/level fire damage. ISWG
Stay the Hand
Subject cannot attack with melee weapon. APG
Symbol of Healing M Triggered rune heals living creatures. UM

Back to Top