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Witch

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Third Party Witch Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Witch Spells (Cantrips)

Spell Name Comp. Description Source
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). CRB
Bleed Cause a stabilized creature to resume dying. CRB
Dancing Lights Creates torches or other lights. CRB
Daze A single humanoid creature with 4 HD or less loses its next action. CRB
Detect Magic Detects all spells and magic items within 60 ft. CRB
Detect Poison Detects poison in one creature or small object. CRB
Guidance +1 on one attack roll, saving throw, or skill check. CRB
Light Object shines like a torch. CRB
Mending Makes minor repairs on an object. CRB
Message Whisper conversation at distance. CRB
Putrefy Food and Drink Makes food and water inedible. APG
Read Magic Read scrolls and spellbooks. CRB
Resistance Subject gains +1 on saving throws. CRB
Spark Ignites flammable objects. APG
Stabilize Cause a dying creature to stabilize. CRB
Touch of Fatigue Touch attack fatigues target. CRB

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1st-Level Witch Spells

Spell Name Comp. Description Source
Air Bubble Creates a small pocket of air around your head or an object. UC
Alchemical Tinkering Transform one mundane alchemical item or firearm into another. ARG
Beguiling Gift Subject immediately accepts an offered item and uses it. APG
Blend Gain a bonus to Stealth and make checks without cover or concealment. ARG
Blood Money Use your blood to create material components for spells. RoRLAE
Bungle Target takes a -20 penalty on its next attack roll or check. UM
Burning Hands 1d4/level fire damage (max 5d4). CRB
Cause Fear One creature of 5 HD or less flees for 1d4 rounds. CRB
Charm Person Makes one person your friend. CRB
Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
Command One subject obeys selected command for 1 round. CRB
Compel Hostility Compels opponents to attack you instead of your allies. UC
Comprehend Languages You understand all spoken and written languages. CRB
Cure Light Wounds Cures 1d8 damage + 1/level (max +5). CRB
Damp Powder Ruins ammunition loaded in the targeted firearm. UC
Dancing Lantern Animates a lantern that follows you. APG
Decompose Corpse Turn a corpse into a clean skeleton. UM
Delay Disease Target becomes temporarily immune to disease. ARG
Delusional Pride Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
Detect Secret Doors Reveals hidden doors within 60 ft. CRB
Diagnose Disease Detect and identify diseases. UM
Ear Piercing Scream Deal sonic damage and daze target. UM
Enlarge Person Humanoid creature doubles in size. CRB
Forced Quiet Target cannot make loud noises. UM
Frostbite Target takes cold damage and is fatigued. UM
Fumbletongue Target cannot speak intelligently. UM
Hex Ward Target gains +4 on saves against witch hexes. UM
Hypnotism Fascinates 2d4 HD of creatures. CRB
Icicle Dagger Masterwork ice dagger deals +1 cold damage. UM
Identify Gives +10 bonus to identify magic items. CRB
Ill Omen Target rolls twice for checks and attacks and uses worst roll. APG
Infernal Healing Touch a creature with devils blood, giving it fast healing 1. ISWG
Inflict Light Wounds Touch deals 1d8 damage +1/level (max +5). CRB
Interrogation Target answers questions or suffers pain. UM
Jury-Rig Removes the broken condition from the targeted object. UC
Karmic Blessing Target treats skill of choice as a class skill. ARG
Ki Arrow Arrow deals damage as your unarmed strike. UM
Lock Gaze Compels the target to look only at you for the duration of the spell. UC
Mage Armor Gives subject +4 armor bonus. CRB
Marid’s Mastery Target gains bonus to attack and damage rolls if it and opponent are touching water, or a penalty if they are touching the ground. ARG
Mask Dweomer Hides presence of a spell from detect magic. APG
Mount Summons riding horse for 2 hours/level. CRB
Mudball Blind an opponent with a ball of sticky mud. ARG
Negative Reaction Targeted creature may not positively influence anyone. UC
Nereid’s Grace Gain a deflection bonus to Armor Class and CMD when not wearing armor or the armor is invisible. ARG
Obscuring Mist Fog surrounds you. CRB
Peacebond Locks a weapon in place on the target’s body. UC
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
Ray of Sickening Ray makes subject sickened. UM
Recharge Innate Magic Regain one use of all 0-level and 1st-level spell-like abilities you can use as the result of a racial trait. ARG
Reduce Person Humanoid creature halves in size. CRB
Reinforce Armaments Temporarily mitigates the fragile quality in targeted weapon or armor. UC
Remove Sickness Suppress disease, nausea, and the sickened condition. UM
Restore Corpse Skeletal corpse grows flesh. UM
Sanctify Corpse Prevent a corpse from becoming an undead. UM
Shadow Weapon Create a quasi-real masterwork weapon. UM
Sleep Puts 4 HD of creatures into magical slumber. CRB
Sow Thought Plant a brief thought in the mind of another. ARG
Strong Wings Improved the fly speed and maneuverability of a winged creature. ARG
Summon Minor Monster Summon 1d3 Tiny animals. UM
Summon Monster I Summons extraplanar creature to fight for you. CRB
Theft Ward Gain a bonus to Perception checks to notice someone trying to steal an object from you. ARG
Touch of Combustion Cause the touched target to ignite in a violent burst of flame. ARG
Transfer Tattoo   Move a magic tattoo from one creature to another. ISM
Unbreakable Heart Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
Undine’s Curse Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. ARG
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
Unprepared Combatant Target takes -4 on initiative and Reflex saves. UM
Unseen Servant Invisible force obeys your commands. CRB
Urban Grace Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. ARG
Vocal Alteration Disguise target's voice. UM
Weaken Powder Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. UC
Web Bolt Trap the target in a miniature version of the web spell. ARG
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. ARG
Youthful Appearance Target appears younger. UM

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2nd-Level Witch Spells

Spell Name Comp. Description Source
Aboleth’s Lung Targets can breath water, but lose the ability to breathe air. ARG
Adoration You gain a bonus on Diplomacy checks and performance combat checks. UC
Alter Self Assume form of a Small or Medium humanoid. CRB
Ancestral Regression Drow target temporarily transforms into a surface elf and is protected as by undetectable alignment. ARG
Augury MF Learns whether an action will be good or bad. CRB
Bestow Insight Target gains bonus to and training in one skill in which you are trained. The target may choose to end the spell to roll one skill check twice and take the better result. ARG
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time. UC
Binding Earth Secure an object to the ground or create difficult terrain that slows and damages most creatures. ARG
Blindness/Deafness Makes subject blinded or deafened. CRB
Blood Blaze The blood shed by those adjacent to the target ignites and damages those around them. ARG
Blood Transcription Learn a spell from the target's blood. UM
Boiling Blood Targets take fire damage; orcs get +2 Strength. UM
Burning Gaze Inflict 1d6 fire damage to creature by looking at it. APG
Carry Companion Transform a willing animal or magical beast and its gear into a small statuette, from which form it can be restored on command. APG
Commune with Birds Question birds in your vicinity and receive a consensus answer after 10 minutes. ARG
Cure Moderate Wounds Cures 2d8 damage + 1/level (max +10). CRB
Daze Monster Living creature of 6 HD or less loses its next action. CRB
Death Candle As death knell, but channel the life energy of the dying creature to summon a fire elemental instead of gaining benefits for yourself. ARG
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
Delay Pain Ignore pain for 1 hour/level. UM
Delay Poison Stops poison from harming target for 1 hour/level. CRB
Destabilize Powder Ammunition in the targeted firearm is prone to misfire. UC
Detect Thoughts Allows “listening” to surface thoughts. CRB
Disfiguring Touch Target becomes disfigured. UM
Eldritch Conduit   Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. ISM
Embrace Destiny  Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. ISM
Enemy’s Heart M Cut out and consume the heart of a helpless enemy to gain the benefits of death knell ARG
Enthrall Captivates all within 100 ft. + 10 ft./level. CRB
False Life Gain 1d10 temporary hp + 1/level (max +10). CRB
Feast of Ashes A target starves with an insatiable hunger. APG
Fester Gives subject SR 12 + your level vs. healing effects. APG
Find Traps Notice traps as a rogue does. CRB
Fog Cloud Fog obscures vision. CRB
Frost Fall The area is covered in a chilling frost. UC
Fury of the Sun Subject the target to unbearable heat, damaging and fatiguing them. ARG
Gentle Repose Preserves one corpse. CRB
Ghostly Disguise You look like a ghost of yourself. UM
Glide You take no falling damage and move 60 ft./round while falling. APG
Glitterdust Blinds creatures, outlines invisible creatures. CRB
Haunting Mists Creatures are shaken and take Wis damage. UM
Hidden Speech Gain +10 on Bluff to send secret messages. APG
Hold Person Paralyzes one humanoid for 1 round/level. CRB
Inflict Moderate Wounds Touch attack, 2d8 damage + 1/level (max +10). CRB
Levitate Subject moves up and down at your direction. CRB
Limp Lash Create a magical noose around target's head, possibly paralyzing them. Gob
Lipstitch Stitch one creature's lips shut. Gob
Mad Hallucination Target takes penalties to mental actions. UM
Mask Dweomer, Communal As mask dweomer, but you may divide the duration among creatures touched. UC
Masterwork Transformation M Make a normal item into a masterwork one. UM
Minor Dream Allow yourself or a gnome you touch to send a short message to a dreaming recipient. ARG
Miserable Pity Opponents cannot attack a pathetic creature. UM
Mount, Communal As mount, but you may divide the duration among creatures touched. UC
Perceive Cues +5 Perception and Sense Motive 10 min./level. APG
Pernicious Poison Target takes a -4 penalty against poison. UM
Pox Pustules Subject is sickened and has –4 Dex. APG
Protective Penumbra Shadow protects the target from light. UM
Qualm Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
Recoil Fire Ammunition in the targeted firearm generates excessive recoil. UC
Reinforce Armaments, Communal As reinforce armaments, but you may divide the spell’s duration among objects touched. UC
Returning Weapon Grants a weapon the returning special weapon quality. UC
Scare Frightens creatures of less than 6 HD. CRB
See Invisibility Reveals invisible creatures or objects. CRB
Sentry Skull M Animate the head of a recently dead creature to serve as a sentry. ARG
Severed Fate A target becomes shaken and can not use hero points for 10 minutes per level. APG
Shadow Anchor Tether the target to its current square with its own shadow, making it difficult for the target to move far. ARG
Share Memory Share one memory with the target. UM
Sickening Strikes Sicken creatures you hit with melee attacks. ARG
Silk to Steel Use a scarf as a shield or whip. UM
Skinsend Animate and possess your own skin as if it were a separate creature. UM
Soothing Word Reduces effects of multiple conditions on target. Cards
Spectral Hand Creates disembodied glowing hand to deliver touch attacks. CRB
Squeeze The target becomes flexible enough to squeeze through small spaces without penalty. ARG
Stabilize Powder Ammunition in the targeted firearm is less likely to misfire. UC
Staggering Fall Cause additional damage to a falling creature. RG
Status Monitors condition, position of allies. CRB
Steal Breath Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. ARG
Steal Voice Target gains the croaking spellblight. UM
Summon Monster II Summons extraplanar creature to fight for you. CRB
Summon Swarm Summons swarm of bats, rats, or spiders. CRB
Symbol of Mirroring M Triggered rune creates mirror images. UM
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
Thunder Fire Ammunition in the targeted firearm deafens opponents. UC
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
Unnatural Lust Target is compelled to kiss or caress another. UM
Unshakable Chill Target is afflicted with severe cold. UM
Vomit Swarm Produces a spider swarm that fights for you. APG
Web Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
Web Shelter Create a comfortable shelter made of webbing. UM
Zone of Truth Subjects within range cannot lie. CRB

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3rd-Level Witch Spells

Spell Name Comp. Description Source
Agonizing Rebuke Deal nonlethal damage to the target every time it attempts to attack or harm you. ARG
Anthropomorphic Animal Animal becomes bipedal. UM
Arcane Sight Magical auras become visible to you. CRB
Armor Lock
CRB
Ash Storm Hamper vision and movement. UM
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
Blood Scent Target can detect and locate injured creatures by smell. ARG
Cackling Skull Skull acts as magic mouth, listeners are shaken. UM
Call the Void An aura of nothingness damages and suffocates creatures adjacent to you. DEP
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. CRB
Countless Eyes Extra eyes give all-around vision. UM
Cup of Dust Causes a creature to become dehydrated. APG
Deathwine Turn potion to temporary pool of necromatic energy. RoRLAE
Deep Slumber Puts 10 HD of creatures to sleep. CRB
Delay Poison, Communal As delay poison, but you may divide the duration among creatures touched. UC
Dispel Magic Cancels one magical spell or effect. CRB
Eldritch Fever Target gains the eldritch ague spellblight. UM
Eruptive Pustules Acid boils burst when you are attacked. UM
Excruciating Deformation Target takes Dex and Con damage. UM
Fearsome Duplicate Create a monstrously distorted illusion of yourself which you control and through which you can see, hear, taste, and smell. ARG
Fins to Feet Allow an aquatic target to grow legs and feet and walk on land. ARG
Flash Fire Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
Fly Subject flies at speed of 60 ft. CRB
Gloomblind Bolts Summon bolts of negative energy which harm living creatures, heal undead, and have a chance of blinding their targets. ARG
Glyph of Warding M Inscription harms those who pass it. CRB
Guiding Star Know approximate distance from where you cast this spell. APG
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
Healing Thief You siphon half of all magical healing that the targeted creature receives. UC
Heroism Gives +2 bonus on attack rolls, saves, skill checks. CRB
Hostile Levitation Levitates the targeted creature up off the ground. UC
Howling Agony Screaming pain limits the target's actions. UM
Ice Spears Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
Improve Trap Increase the difficulty of finding, disarming, or avoiding a trap. ARG
Ki Leech Add to your ki pool when you critically hit. UM
Lightning Bolt Electricity deals 1d6/level damage. CRB
Loathsome Veil Nauseates and/or sickens weak creatures. UM
Locate Object Senses direction toward object (specific or type). CRB
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. UC
Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
Marionette Possession As magic jar, but limited to line of sight. UM
Nature's Ravages You greatly speed up the decomposition process of a nearby corpse. DHB
Nature’s Exile Gives subject –10 on Survival checks. APG
Nixie’s Lure Fascinate or lure creatures toward you with a song. ARG
Pain Strike Inf licts 1d6 nonlethal damage 1 round/level. APG
Paragon Surge Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat. ARG
Pugwampi’s Grace   One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
Raging Rubble Animate rubble or small stones into a swarm under your control. ARG
Rain of Frogs Summon a swarm of poisonous frogs. UM
Ray of Exhaustion Ray makes subject exhausted. CRB
Reckless Infatuation Target is compelled to stay near another. UM
Remove Blindness/Deafness Cures normal or magical blindness or deafness. CRB
Remove Curse Frees object or person from curse. CRB
Remove Disease Cures all diseases affecting subject. CRB
Returning weapon. Communal As returning weapon, but you may divide the duration among weapons touched. UC
Sands of Time Target temporarily ages. UM
Screech Foes provoke attacks of opportunity. APG
Seek Thoughts Detects thinking creatures’ thoughts. APG
Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
Share Senses Perceive the world around your familiar. APG
Sleet Storm Hampers vision and movement. CRB
Speak with Dead Corpse answers one question/two levels. CRB
Spit Venom Spit blinding black adder venom. UM
Stinking Cloud Nauseating vapors, 1 round/level. CRB
Strangling Hair Your hair animates and grapples. UM
Suggestion Compels a subject to follow stated course of action. CRB
Summon Monster III Summons extraplanar creature to fight for you. CRB
Tongues Speak and understand any language. CRB
Twilight Knife Floating knife attacks with you. APG
Unadulterated Loathing Target is compelled to avoid another creature. UM
Unravel Destiny A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
Vampiric Touch Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
Vermin Shape I Take the form and some of the powers of a Small or Medium vermin. UM
Vision of Hell Illusory hellscape makes creatures shaken. UM
Ward of the Season Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give a more stable footing. ARG
Water Walk Subject treads on water as if solid. CRB
Waters of Lamashtu M Create a more potent unholy water. ISWG
Witness See through the target's eyes and ears. UM

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4th-Level Witch Spells

Spell Name Comp. Description Source
Absorb Toxicity You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Age Resistance, Lesser Ignore penalties from middle age. UM
Arcane Eye Invisible floating eye moves 30 ft./round. CRB
Battle Trance Gain combat bonuses in exchange for Intelligence damage and a commitment to the battle. ARG
Black Spot Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
Black Tentacles Tentacles grapple all creatures within a 20-ft. spread. CRB
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
Cape of Wasps Wasp swarm defends or carries you. UM
Charm Monster Makes monster believe it is your ally. CRB
Confusion Subjects behave oddly for 1 round/level. CRB
Crushing Despair Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
Cure Serious Wounds Cures 3d8 damage + 1/level (max +15). CRB
Curse of Magic Negation M Target gains the negated spellblight. UM
Daze, Mass As daze, but affecting multiple creatures. UM
Death Ward Grants bonuses against death spells and negative energy. CRB
Debilitating Portent Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell UC
Detect Scrying Alerts you to magical eavesdropping. CRB
Dimension Door Teleports you a short distance. CRB
Discern Lies Reveals deliberate falsehoods. CRB
Divination M Provides useful advice for specific proposed actions. CRB
Enervation Subject gains 1d4 negative levels. CRB
False Life, Greater Gain 2d10 temporary hp + 1/level. UM
Familiar Melding Possess your familiar. UM
Fear Subjects within cone flee for 1 round/level. CRB
Fleshworm Infestation Worms deal hp and Dex damage. UM
Forgetful Slumber Send the target into a deep sleep and erase the memories of the events immediately before. ARG
Geas, Lesser Commands subject of 7 HD or less. CRB
Geb’s Hammer   Use destroyed undead to smash foes for 1d6 damage per 3 levels. ISM
Hellmouth Lash Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. ARG
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Infernal Healing, Greater Touch a creature with devils blood, giving it fast healing 4. ISWG
Inflict Serious Wounds Touch attack, 3d8 damage + 1/level (max +15). CRB
Locate Creature Indicates direction to familiar creature. CRB
Minor Creation Creates one cloth or wood object. CRB
Moonstruck Subject is enraged and confused. APG
Named Bullet Imbues ammunition with accuracy against a specific creature type. UC
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. CRB
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. CRB
Poison Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
Resilient Reservoir Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses. ARG
Ride the Waves Target can breathe water and swim. UM
Scrying F Spies on subject from a distance. CRB
Secure Shelter Creates sturdy cottage. CRB
Shadow Step Teleport from one shadow to another. UM
Skeleton Crew Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
Sleepwalk M Causes creature to move while asleep. APG
Solid Fog Blocks vision and slows movement. CRB
Spite F Inflict touch spell upon creature that attacks you. APG
Summon Accuser Summons a single accuser devil from Hell to do your bidding. RG
Summon Monster IV Summons extraplanar creature to fight for you. CRB
Symbol of Healing M Triggered rune heals living creatures. UM
Symbol of Revelation M Triggered symbol reveals illusions. UM
Symbol of Slowing M Triggered rune slows creatures. UM
Threefold Aspect F Appear older or younger. APG
Tongues, Communal As tongues, but you may divide the duration among creatures touched. UC
Touch of Slime Touch infests a target with green slime. UM
Vermin Shape II As vermin shape, but Tiny or Large. UM
Volcanic Storm Hot rocks deal 5d6 damage. UM
Wandering Star Motes Outlines subject and produces light as a sunrod. APG
Web Cloud Create a moving cloud of webbing that hinders travel and traps creatures. ARG

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5th-Level Witch Spells

Spell Name Comp. Description Source
Baleful Polymorph Turns subject into harmless animal. CRB
Banish Seeming Dispels touched illusion or a creature's change in form. APG
Blight Withers one plant or deals 1d6/level damage to plant creature. CRB
Break Enchantment Frees subjects from enchantments, transmutations, and curses. CRB
Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
Contact Other Plane Lets you ask question of extraplanar entity. CRB
Contagion, Greater Infect a subject with a magical disease. UM
Covetous Aura Steal harmless spell from nearby casting. RoRLAE
Cure Critical Wounds Cures 4d8 damage + 1/level (max +20). CRB
Curse, Major As bestow curse, but harder to remove. UM
Curse of Disgust Target is sickened while viewing trigger. UM
Dominate Person Controls humanoid telepathically. CRB
Feeblemind Subject's Int and Cha drop to 1. CRB
Ghoul Army   1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
Hold Monster As hold person, but any creature. CRB
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. UC
Inflict Critical Wounds Touch attack, 4d8 damage + 1/level (max +20). CRB
Magic Jar F Enables possession of another creature. CRB
Major Creation As minor creation, plus stone and metal. CRB
Mark of Justice Designates action that triggers curse on subject. CRB
Mind Fog Subjects in fog get –10 to Wis and Will checks. CRB
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. CRB
Pain Strike, Mass As pain strike, but affects multiple creatures. APG
Plague Carrier Target's attacks carry filth fever. UM
Possess Object M Possess and animate one object. UM
Prying Eyes 1d4 + 1/level floating eyes scout for you. CRB
Reincarnate Brings dead subject back in a random body. CRB
Rest Eternal M Dead creature cannot be revived. APG
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
Siphon Magic   Transfers a magical effect from touched creature to yourself. ISM
Smug Narcissism Target is distracted by its sense of self. UM
Suffocation Target quickly suffocates to death. APG
Summon Infernal Host Summon host devils. RG
Summon Monster V Summons extraplanar creature to fight for you. CRB
Summoner Conduit The target takes damage whenever its summoned creature does. UC
Symbol of Pain M Triggered rune wracks creatures with pain. CRB
Symbol of Scrying M Triggered rune activates scrying sensor. UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
Telepathic Bond Link lets allies communicate. CRB
Teleport Instantly transports you as far as 100 miles per level. CRB
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
Waves of Fatigue Several targets become fatigued. CRB
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC

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6th-Level Witch Spells

Spell Name Comp. Description Source
Age Resistance Ignore penalties from old age. UM
Analyze Dweomer F Reveals magical aspects of subject. CRB
Animate Objects Objects attack your foes. CRB
Cloak of Dreams Causes living creatures within 5 ft. to fall asleep. APG
Cone of Cold 1d6/level cold damage. CRB
Cure Light Wounds, Mass Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
Dispel Magic, Greater As dispel magic, but with multiple targets. CRB
Dust Form You become an incorporeal creature of dust for a short period of time. UC
Eldritch Conduit, Greater   Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. ISM
Epidemic Infect a subject with a highly contagious disease. UM
Eyebite Target becomes panicked, sickened, and comatose. CRB
Fester, Mass As fester, but affecting multiple targets. APG
Find the Path Shows most direct way to a location. CRB
Flesh to Stone Turns subject creature into statue. CRB
Geas/Quest As lesser geas, but affects any creature. CRB
Guards and Wards Array of magic effects protect area. CRB
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
Ice Crystal Teleport Target is frozen, then teleported. UM
Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
Named Bullet, Greater As named bullet, but deals 2 points of damage for every caster level. UC
Plague Storm Cloud infects creatures like contagion. UM
Raise Dead M Restores life to subject who died as long as one day/level ago. CRB
Slay Living Touch attack deals 12d6 + 1 per level. CRB
Stone to Flesh Restores petrified creature. CRB
Suggestion, Mass As suggestion, affects 1 subject/level. CRB
Summon Monster VI Summons extraplanar creature to fight for you. CRB
Swarm Skin Turns your body into a swarm of vermin. APG
Symbol of Fear M Triggered rune panics nearby creatures. CRB
Symbol of Sealing M Create triggered wall of force. UM
Symbol of Persuasion M Triggered rune charms creatures. CRB
Transformation M You gain combat bonuses. CRB
True Seeing M Lets you see all things as they really are. CRB
Unconscious Agenda Plant subconscious directive in target creature. RoRLAE
Undeath Ward You create a pale silver barrier that repels undead. DoG
Unwilling Shield M Subject shares wounds you receive. APG
Vengeful Outrage Target is compelled to destroy one enemy. UM

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7th-Level Witch Spells

Spell Name Comp. Description Source
Age Resistance, Greater Ignore penalties from venerable age. UM
Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects. CRB
Chain Lightning 1d6/level damage and 1 secondary bolt/level. CRB
Control Weather Changes weather in local area. CRB
Create Demiplane, Lesser F Create your own demiplane. UM
Cure Moderate Wounds, Mass Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
Harm Deals 10 points/level damage to target. CRB
Heal Cures 10 points/level damage, all diseases and mental conditions. CRB
Hold Person, Mass As hold person, but all within 30 ft. CRB
Hostile Juxtaposition, Greater You may target one creature for every four of your caster levels. UC
Ice Body Your body becomes living ice. UM
Inflict Moderate Wounds, Mass Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
Insanity Subject suffers continuous confusion. CRB
Instant Summons M Prepared object appears in your hand. CRB
Lunar Veil Dispel light and revert lycanthropes. UM
Nature's Ravages, Greater You greatly speed up the decomposition process of a nearby corpse on the scale of years. DHB
Phase Door Creates an invisible passage through a barrier. CRB
Plane Shift F As many as eight subjects travel to another plane. CRB
Power Word Blind Blinds creature with 200 hp or less. CRB
Regenerate Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
Scouring Winds Winds block vision and deal 3d6 damage per round. UM
Scrying, Greater As scrying, but faster and longer. CRB
Summon Monster VII Summons extraplanar creature to fight for you. CRB
Symbol of Stunning M Triggered rune stuns creatures. CRB
Symbol of Weakness M Triggered rune weakens creatures. CRB
Teleport, Greater As teleport, but no range limit and no off-target arrival. CRB
Teleport Object As teleport, but affects a touched object. CRB
Temporary Resurrection M Bring a creature to life for 24 hours. UM
Vision M As legend lore, but quicker. CRB
Vision of Lamashtu ISWG
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
Waves of Ecstasy Pleasure stuns and staggers creatures. UM
Waves of Exhaustion Several targets become exhausted. CRB

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8th-Level Witch Spells

Spell Name Comp. Description Source
Antipathy Object or location affected by spell repels certain creatures. CRB
Charm Monster, Mass As charm monster, but all within 30 ft. CRB
Clone MF Duplicate awakens when original dies. CRB
Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
Cure Serious Wounds, Mass Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
Demand As sending, plus you can send suggestion. CRB
Destruction F Kills subject and destroys remains. CRB
Discern Location Reveals exact location of creature or object. CRB
Frightful Aspect You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
Horrid Wilting Deals 1d6/level damage within 30 ft. CRB
Inflict Serious Wounds, Mass Deals 3d8 damage + 1/level, affects 1 subject/level. CRB
Irresistible Dance Forces subject to dance. CRB
Maze Traps subject in extradimensional maze. CRB
Mind Blank Subject is protected from mental/emotional magic and scrying. CRB
Moment of Prescience You gain +1/level insight bonus on single attack roll, check, or save. CRB
Power Word Stun Stuns creature with 150 hp or less. CRB
Prediction of Failure Target is permanently shaken and sickened, and may gain a spellblight. UM
Prying Eyes, Greater As prying eyes, but eyes have true seeing. CRB
Resurrection M Fully restore dead subject. CRB
Stormbolts 1d8 damage/level (max 20d8) to targets. APG
Summon Monster VIII Summons extraplanar creature to fight for you. CRB
Symbol of Death M Triggered rune kills nearby creatures. CRB
Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
Sympathy M Object or location attracts certain creatures. CRB
Trap the Soul M Imprisons subject within gem. CRB

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9th-Level Witch Spells

Spell Name Comp. Description Source
Astral Projection M Projects you and others onto Astral Plane. CRB
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
Cure Critical Wounds, Mass Cures 4d8 damage + 1/level for many creatures. CRB
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
Dominate Monster As dominate person, but any creature. CRB
Elemental Swarm Summons multiple elementals. CRB
Foresight “Sixth sense” warns of impending danger. CRB
Heroic Invocation Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
Hold Monster, Mass As hold monster, but all within 30 ft. CRB
Inflict Critical Wounds, Mass Deals 4d8 damage + 1/level, affects 1 subject/level. CRB
Mind Blank, Communal As mind blank, but you may divide the duration among creatures touched. UC
Polar Midnight Cold darkness paralyzes and deals damage. UM
Power Word Kill Kills one creature with 100 hp or less. CRB
Refuge M Alters item to transport its possessor to your abode. CRB
Soul Bind F Traps newly dead soul to prevent resurrection. CRB
Storm of Vengeance Storm rains acid, lightning, and hail. CRB
Suffocation, Mass One creature/level suffocates to death. APG
Summon Monster IX Summons extraplanar creature to fight for you. CRB
Symbol of Strife M Triggered rune makes creatures attack. UM
Symbol of Vulnerability M Triggered rune gives penalties. UM
Teleportation Circle M Teleports creatures inside circle. CRB
Wail of the Banshee Deals 10 damage/level to 1 creature/level. CRB

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SIX STARS?

Endzeitgeist says: "Legendary Classes: Covenant Magic is worth every cent thrice. At least. This is the new gold-standard for class-design against which all other classes will be judged. My final verdict would be 6 stars, if I only could – hence, 5 stars + seal of approval and a high chance that this will feature on my Top Ten of 2013-list.

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