General Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
A | B | C | D | E | F | G | H | I | J | K | L | M N | O | P | Q | R | S | T | U | V | W to Z
General Feats
-A-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Abundant Revelations |
General |
Mystery class feature |
Use a single revelation more times each day. |
UM |
| Accursed Hex |
General |
Hex class feature |
Target a creature with a hex a second time that day if it made its save the first time. |
UM |
| Acrobatic |
General |
— |
+2 bonus on Acrobatics and Fly checks |
CRB |
| Adept Champion |
General |
Smite evil class feature, BAB +5 |
Trade smite evil damage for bonus on combat maneuver checks |
UC |
| Additional Traits |
General |
— |
Gain two additional character traits. |
APG |
| Adept Channel |
General |
Ability to cast divine spells, summon familiar class ability, caster level 4th, Cha 13 |
Learn how to channel energy like a cleric. |
OoG |
| Advanced Ranger Trap |
General |
Trap class feature, ranger 5 |
Add +1 to the Disable Device and Perception check DCs for your ranger traps. |
UM |
| Alertness |
General |
— |
+2 bonus on Perception and Sense Motive checks |
CRB |
| Alignment Channel |
General |
Channel energy class feature |
Channel energy can heal or harm outsiders |
CRB |
| Altitude Affinity |
General |
— |
Become unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes. |
BoN |
| Ancestral Scorn |
General |
Intimidate 5 ranks, tiefling |
Whenever you successfully demoralize an outsider of the evil subtype with an Intimidate check, it becomes sickened for 1 round in addition to being affected by the normal effects of being demoralized. If you beat the DC by 5 or more, the creature is nauseated for 1 round instead. |
BoF |
| Andoren Falconry |
General |
Cha 13, Animal Affinity, animal companion class feature |
Bonuses when dealing with birds of prey |
ISWG |
| Animal Affinity |
General |
— |
+2 bonus on Handle Animal and Ride checks |
CRB |
| Ankle Biter |
Combat, Goblin |
Goblin, Escape Artist 1 rank. |
Bite an opponent that targets you with a combat maneuver as an immediate action. |
GoboG |
| Antagonize |
General |
— |
Use Diplomacy or Intimidate to goad creatures. |
UM |
| Arcane Blast |
General |
Arcane spellcaster, caster level 10th |
Sacrifice a spell to make ray attack |
APG |
| Arcane Insight |
General |
Arcane Shield. |
You gain a +1 insight bonus to your Armor Class for 1 round when you use the Arcane Shield feat. |
FOB |
| Arcane Jinxer |
General |
Arcane spellcaster, Halfling Jinx trait. |
You can expend a prepared arcane spell or available arcane spell slot to give your jinx target a penalty on its jinx save equal to the level of the expended spell or spell slot. |
HoG |
| Arcane School Spirit |
General |
Bluff 1 rank, arcane school class feature, gnome |
Bluff someone into reducing their save against your next spell. |
GnoG |
| Arcane Shield |
General |
Arcane spellcaster, caster level 10th |
Sacrifice a spell to gain deflection bonus to AC |
APG |
| Arcane Talent |
General |
Cha 10; elf, half-elf, or gnome |
Cast a 0-level spell 3 times per day as a spell-like ability |
APG |
| Arcane Vendetta |
General, Local |
Spellcraft 1 rank |
+2 bonus on damage vs. arcane spellcasters |
ISWG |
| Area Jinx |
General |
Widen Spell, Halfling Jinx trait. |
Your jinx has a radius of 10 feet possibly affecting multiple targets. |
HoG |
| Aspect of the Beast |
General |
Wild shape class feature |
Gain one of four bestial advantages |
APG |
| Athletic |
General |
— |
+2 bonus on Climb and Swim checks |
CRB |
| Augment Summoning |
General |
Spell Focus (conjuration) |
Summoned creatures gain +4 Str and Con |
CRB |
| Aversion Tolerance |
General |
Vampire |
You are more resistant than most to garlic, holy symbols, or mirrors |
BoN |
-B-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Babble-Peddler |
General |
Appraise 5 ranks, Bluff 5 ranks, gnome |
Trick creatures into exchanging valuables for junk. |
PCo |
| Battle Singer |
Goblin |
Goblin, bardic performance class feature. |
You can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin. |
GoboG |
| Bestow Hope |
General |
Channel positive energy class feature, Improved Channel |
When you heal a creature by channeling positive energy, you also relieve its fear. |
FOP |
| Betrayer |
General |
Persuasive, Quick Draw, BAB +3 |
Gain free attack upon successful Diplomacy skill check |
UC |
| Bewildering Koan |
General |
Bluff 1 rank, ki pool class feature, gnome |
Confuse a creature by bluffing them with an impossible question. |
GnoG |
| Big Game Hunter |
General |
|
+1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures. |
RRPG |
| Black Marketeer |
General |
— |
Use black market connections to gather illegal/illicit items. |
|
| Blinding Light |
General, Aasimar |
Inner Light, aasimar, daylight spell-like ability |
|
BoA |
| Bloated Initiate |
General |
— |
Learn the secret art of hemotheurgy to enhance your spells. |
CoS |
| Blood of Heroes |
General |
Heroic Fortune |
Whenever you gain a level, you gain 2 hero points instead of 1. |
APG |
| Blood Ties |
General |
Bluff 1 rank, bloodline class feature, gnome |
Use Bluff instead of Diplomacy when influencing a sorcerous creature. |
GnoG |
| Blood Vengeance |
General |
Half-orc or orc, non-lawful |
Enter a rage-like state when one of your allies is taken down. |
OoG |
| Bloodletting |
General |
|
Whenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds |
FoC |
| Bolster Jinx |
General |
Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait. |
A jinxed target’s penalty on Fortitude, Reflex, or Will saves increases if you have the Great Fortitude, Lightning Reflexes, or Iron Will feat, respectively. |
HoG |
| Bolstered Resilience |
General |
Damage reduction |
Increase DR against a single attack |
UC |
| Boon Companion |
General |
— |
Calculate your animal companion/familiar abilities as if they were higher. |
SoS |
| Branded for Retribution |
General |
Bane class feature |
Grant ally’s weapon the Bane quality against a branded opponent |
UC |
| Breadth of Experience |
General |
Dwarf, elf, or gnome; 100+ years old |
+2 bonus on all Knowledge and Profession checks |
APG |
| Burn! Burn! Burn! |
Goblin |
Goblin, Disable Device 1 rank. |
You deal an extra 1d4 fire damage with non-magical or alchemical attacks (such as with torches or alchemical fire) and gain a +4 competence bonus to Reflex saves to avoid catching on fire or putting yourself out when on fire. |
GoboG |
| Butterfly's Sting |
General, Critical |
Combat Expertise |
When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. |
FOP |
-C-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Careful Speaker |
General |
Wisdom 13 |
+2 bonus on some Bluff checks and some Will saves |
ISWG |
| Cartwheel Dodge |
General |
Improved evasion class feature, Acrobatics 12 ranks |
With a successful evasion you may move half your speed |
UC |
| Caustic Slur |
General |
Bluff 1 rank, favored enemy class feature, gnome |
Bluff to insult your favored enemies into becoming overly angry. |
GnoG |
| Channel, Improved |
General |
Channel energy class feature |
+2 bonus on channel energy DC |
CRB |
| Channeled Revival |
General |
Channel positive energy 6d6 |
May expend channel energy to cast breath of life |
UC |
| Channeled Shield Wall |
General |
Channel energy 3d6, proficiency with a shield |
Enhance your shield and the shields of allies adjacent to you. |
UM |
| Channeling Scourge |
General |
Inquisitor channel energy class feature |
Inquisitor levels count as cleric levels for channeling damage |
UC |
| Childlike |
General |
Cha 13, halfling |
+2 on Disguise checks to look like human child, take 10 on Bluff checks |
APG |
| Combat Casting |
General |
— |
+4 bonus on concentration checks for casting defensively |
CRB |
| Combat Distraction |
Goblin |
Goblin, Acrobatics 1 rank, Escape Artist 1 rank. |
Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks. |
GoboG |
| Command Undead |
General |
Channel negative energy class feature |
Channel energy can be used to control undead |
CRB |
| Companion Figurine |
General |
Handle Animal 1 rank, own a figurine of wondrous power. |
Use your figurine of wondrous power as your animal companion or familiar. |
CTR |
| Conceal Scent |
General |
— |
Creatures cannot track you by scent. |
|
| Contingent Channeling |
General |
True healer class feature, Selective Channeling |
May transfer positive energy to ally who can use it to heal |
UC |
| Conviction |
General |
Cha 13 |
Vampires are more averse to your holy symbols than normal |
BoN |
| Cooperative Crafting |
General |
1 rank in any Craft skill, any item creation feat |
+2 bonus on Craft or Spellcraft checks while working together |
APG |
| Corsair |
General |
— |
+2 initiative while on ships, +1 damage with light or one-handed weapons on ships. |
Taldor |
| Cosmopolitan |
General |
— |
Read and speak two additional languages |
APG |
| Counterspell, Improved |
General |
— |
Counterspell with spell of the same school |
CRB |
| Create Reliquary Arms and Shields |
General |
Craft Magic Arms and Armor, ability to cast consecrate or desecrate |
Make your shield or weapon a holy symbol. |
UM |
| Create Sanguine Elixir |
General |
Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer 3 |
Create an elixir that allows another to use a bloodline power. |
UM |
| Crusader’s Flurry |
General |
Channel energy and flurry of blows class feature, Weapon Focus with deity’s favored weapon |
May use flurry of blows with deity’s favored melee weapon |
UC |
| Cypher Magic |
General |
Int 15, Scribe Scroll. |
Gain bonuses to caster level when using scrolls. |
ISWG |
| Cypher Script |
General |
Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature |
You are more efficient at using your spellbook. |
ISWG |
-D-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Dark Adept |
General |
Drow, character level 3rd |
Gain new spell-like abilities. |
AP15 |
| Deadly Dealer |
General |
Arcane Strike, Sleight of Hand 5 ranks
|
Throw cards (such as harrow cards) as if they were darts |
VBL |
| Deceitful |
General |
— |
+2 bonus on Bluff and Disguise checks |
CRB |
| Deceptive Exchange |
General |
Improved Feint |
Upon successful feint, you may force opponent to accept an object |
UC |
| Deep Drinker |
General |
Con 13, monk 11, drunken ki class feature |
Gain 2 temporary ki from drunken ki |
APG |
| Deepsight |
General |
Darkvision 60 feet. |
Your darkvision has a range of 120 feet. |
APG |
| Defending Eidolon |
General |
Shield ally class feature |
Your eidolon sacrifices its attacks to defend you. |
UM |
| Deft Hands |
General |
— |
+2 bonus on Disable Device and Sleight of Hand checks |
CRB |
| Demonic Obedience |
General |
3 ranks in Knowledge (planes), must worship a demon lord |
Gain boons from your demon lord. |
BoDv2 |
| Deny Death |
General |
Ki pool, Endurance |
Use ki to stave off death. |
UM |
| Desert Dweller |
General |
Con 13, Survival 1 rank |
Starvation, thirst, and extreme heat effects lessened |
ISWG |
| Destroy Identity |
General |
Critical Focus, BAB +11 |
Whenver you score a critical hit target takes Charisma damage and becomes staggered |
FoC |
| Destructive Dispel |
General |
Ability to cast dispel magic or greater dispel magic, caster level 11th |
Upon successful dispel, opponent must save or is stunned |
UC |
| Detect Expertise |
General |
Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic |
Detect a creature’s magical abilities. |
UM |
| Die for Your Master |
General |
Tumor familiar alchemist discovery |
Tumor familiar dies in place of its master. |
UM |
| Dilettante |
General |
— |
+2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks. |
APG |
| Dimensional Agility |
General |
Abundant step class feature or ability to cast dimension door |
May take any additional actions remaining after using dimension door or abundant step |
UC |
| Dimensional Assault |
General |
Dimensional Agility |
May use dimension door or abundant step as part of a charge action |
UC |
| Dimensional Dervish |
General |
Dimensional Assault, BAB +6 |
During full-attack action, you may cast dimension door or use abundant step as a swift action |
UC |
| Dimensional Maneuvers |
General |
Dimensional Dervish, BAB +9 |
Gain +4 on combat maneuver checks while using Dimensional Dervish |
UC |
| Dimensional Savant |
General |
Dimensional Dervish, BAB +9 |
Provide flanking from all squares you attack from when using Dimensional Dervish |
UC |
| Discordant Voice |
General |
Bardic performance class feature, Perform (oratory or sing) 10 ranks |
When using bardic performance, allies deal 1d6 extra sonic damage |
UC |
| Disorienting Maneuver |
General |
Dodge, Acrobatics 5 ranks |
After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent |
UC |
| Dispel Synergy |
General |
Spellcraft 5 ranks |
Dispel magic target takes a –2 penalty on saves |
UC |
| Dispelling Fist |
General |
Improved Unarmed Strike, ability to cast dispel magic, BAB +11, caster level 7th |
May cast dispel magic as a swift action after an attack |
UC |
| Disposable Weapon |
General |
Weapon Proficiency, BAB +1 |
Break a fragile weapon to confirm a critical hit |
UC |
| Disruptive Recall |
General |
Spell recall class feature, Spellcraft 5 ranks |
Use spell recall after disrupting an opponent’s spell |
UC |
| Distant Jinx |
General |
Halfling Jinx trait. |
The range of your jinx increases by 30 feet. |
HoG |
| Divination Guide |
General |
Ability to cast augury or divination, caster level 3rd. |
When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell. |
FOP |
| Divine Deception |
General |
Knowledge (religion) 5 ranks, Use Magic Device 5 ranks |
+5 bonus on UMD checks with divine items. |
Faction Guide |
| Divine Interference |
General |
Divine spellcaster, caster level 10th |
Sacrifice a spell to force an enemy to reroll a successful attack against your ally. |
UM |
| Diviner’s Delving |
General |
Spell Focus (divination). |
+2 bonus on caster level checks with divinations |
APG |
| Dragonbane Aura |
General |
Aura of courage class feature, caster level 8th |
Aura of courage expands and grants protection against dragon breath weapons. |
UM |
| Dog Killer-Horse Hunter |
Goblin |
Goblin, Handle Animal 1 rank. |
You gain a +2 morale bonus on attack and damage rolls as well as rolls to confirm critical hits against dogs and horses (and similar creatures.) |
GoboG |
| Double Bane |
General |
Bane class feature, Two-Weapon Fighting |
Apply your bane to a second weapon |
UC |
| Draconic Defender |
General |
Con 17, Toughness |
Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise. |
DR |
| Draconic Discipline |
General |
Wis 17, base Will +10, any lawful alignment, dragon type |
Get a second retry on necromancy or mind-affecting enchantment spells. |
DR |
-E-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Eagle Eyes |
General |
Wis 13, keen senses racial trait. |
Ignore up to –5 due to distance on visual Perception checks |
APG |
| Eclectic |
General |
Human |
Gain an additional favored class |
APG |
| Effortless Trickery |
General |
Gnome |
Maintain concentration as a swift action with an illusion. |
GnoG |
| Eldritch Heritage |
General |
Cha 13, Skill Focus in bloodline skill, character level 3rd |
Gain a bloodline power. |
UM |
| Eldritch Heritage, Improved |
General |
Cha 15, Eldritch Heritage, character level 11th |
Gain an additional bloodline power. |
UM |
| Eldritch Heritage, Greater |
General |
Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th |
Gain a higher-level sorcerer bloodline power. |
UM |
| Elemental Channel |
General |
Channel energy class feature |
Channel energy can harm or heal elementals |
CRB |
| Elemental Focus |
General |
— |
+1 bonus on save DCs for one energy type |
APG |
| Elemental Focus, Greater |
General |
Elemental Focus |
+1 bonus on save DCs for one energy type |
APG |
| Endurance |
General |
— |
+4 bonus on checks to avoid nonlethal damage |
CRB |
| Diehard |
General |
Endurance |
Automatically stabilize and remain conscious below 0 hp |
CRB |
| Elusive Redirection |
General |
Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk 12 |
When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent |
UC |
Endure Pain
|
General |
Survived being tortured 10 or more times |
May make a saving throw to reduce nonlethal damage. |
CoG |
| Eschew Materials |
General |
— |
Cast spells without material components |
CRB |
| Evolved Familiar |
General |
Int 13, Cha 13, familiar class feature |
Familiar gains a summoner evolution. |
UM |
| Expanded Arcana |
General |
Caster level 1st, see feat |
Add one or two spells to list of spells known |
APG |
| Experienced Vagabond |
General |
Bluff 1 rank, Knowledge (local) 1 rank, member of an underclass |
Bonus when dealing with criminals and unsavory characters. |
Taldor |
| Exploit Lore |
General |
Monster lore class feature, BAB +11 |
Use your lore to gain attack and damage bonus against a single creature. |
UM |
| Extended Bane |
General |
Bane class feature |
Bane is extended a number of rounds equal to your Wisdom. |
UM |
| Extra Arcana |
General |
Magus arcana class feature |
Gain an additional magus arcana. |
UM |
| Extra Arcane Pool |
General |
Arcane pool class feature |
Arcane pool increases by 2. |
UM |
| Extra Bane |
General |
Bane class feature |
May use bane ability 3 additional times per day |
UC |
| Extra Bombs |
General |
Bomb class feature |
Throw two additional bombs per day |
APG |
| Extra Cantrips or Orisons |
General |
Ability to cast cantrips or orisons |
Gain 2 additional cantrips or orisons known. |
UM |
| Extra Channel |
General |
Channel energy class feature |
Channel energy two additional times per day |
CRB |
| Extra Evolution |
General |
Eidolon class feature |
Eidolon adds 1 point to its evolution pool. |
UM |
| Extra Discovery |
General |
Discovery class feature |
You gain one additional discovery. You must meet all of the prerequisites for this discovery. |
APG |
| Extra Gnome Magic |
General |
Cha 13, Gnome |
Gain more uses of your gnome spell-like abilities. |
GnoG |
| Extra Hex |
General |
Hex class feature |
Gain one additional hex |
APG |
| Extra Ki |
General |
Ki pool class feature |
Increase your ki pool by 2points |
CRB |
| Extra Lay On Hands |
General |
Lay on hands class feature |
Use lay on hands two additional times per day |
CRB |
| Extra Mercy |
General |
Mercy class feature |
Your lay on hands benefits from one additional mercy |
CRB |
| Extra Performance |
General |
Bardic performance class feature |
Use bardic performance for 6 additional rounds per day |
CRB |
| Extra Rage |
General |
Rage class feature |
Use rage for 6 additional rounds per day |
CRB |
| Extra Rage Power |
General |
Rage power class feature |
Gain one additional rage power |
APG |
| Extra Ranger Trap |
General |
Trap class feature |
Set traps two additional times a day. |
UM |
| Extra Revelation |
General |
Revelation class feature |
Gain one additional revelation |
APG |
| Extra Rogue Talent |
General |
Rogue talent class feature |
Gain one additional rogue talent |
APG |
| Extra Summons |
General |
Ability to cast summon monster as a spell-like ability, summoner 1 |
Gain 1 extra use of summon monster per day. |
UM |
| Eye of the Arclord |
General |
Knowledge (arcana) 4 ranks, ability to cast arcane spells |
Gain a third eye with magic powers |
ISWG |
| Eyes of Judgment |
General |
Detect alignment ability class feature, caster level 6th |
Determine target’s exact alignment after 3 rounds of observation. |
UM |
-F-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Familiar, Improved |
General |
Ability to acquire a familiar |
Gain a more powerful familiar |
CRB |
| Famine Tolerance |
General |
Moroi or nosferatu vampire |
Go for longer periods between feedings without taking penalties. |
BoN |
| Fascination Jinx |
General |
Bardic performance class feature, Halfling Jinx trait. |
A creature you jinx that is fascinated by a bard’s fascinate ability takes a –10 penalty on initiative checks while affected by the jinx. A creature under the effect of your fascinate ability has a –2 penalty on its save against your jinx. |
HoG |
| Fast Crawl |
General |
— |
Move at half speed while prone. |
Faction Guide |
| Fast Drinker |
General |
Con 18, drunken ki class feature |
Drink as a swift action |
APG |
| Fast Empathy |
General |
Handle Animal 5 ranks, wild empathy class feature |
Use wild empathy as a standard action. |
UM |
| Fast Healer |
General |
Con 13, Diehard, Endurance |
Regain additional hit points when healing |
APG |
| Favored Defense |
General |
Favored enemy class feature |
Bonus to CMD and AC when attacked by favored enemy |
APG |
| Favored Judgment |
General |
Wis 13, judgment class feature |
Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list. |
UM |
| Fearless Aura |
General |
Aura of courage class feature, caster level 8th |
Aura of courage expands and makes allies immune to fear effects. |
UM |
| Fearsome Finish |
General |
Intimidating Prowess |
Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points |
FoC |
| Fey Foundling |
General |
Can only select at 1st level |
Magical healing works better on you |
ISWG |
| Field Repair |
General |
Craft 4 ranks |
Take no penalty for repairs made with improvised materials |
UC |
| Fiendish Darkness |
General |
Darkness spell-like ability, tiefling |
You can use darkness three times per day as a spell-like ability. |
BoF |
| Fiendish Darkness, Improved |
General |
Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling |
You gain a +2 bonus to your effective caster level when using your darkness spell-like ability. In addition, whenever you cast a spell with the [evil] descriptor that targets another creature, you can spend a swift action to apply the effects of your darkness spell-like ability to the spell cast, with the darkness effect centered on the spell’s target. Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day. |
BoF |
| Fiendish Facade |
General |
Tiefling, must be taken at 1st level |
Gain different ability modifiers from being tied to a specific race of fiends. |
BoF |
| Fiendish Heritage |
General |
Tiefling, must be taken at 1st level. |
Choose different racial abilities from normal for Tiefling. |
AP25 |
| Fiendish Resilience |
General |
Dex 13, evasion class feature, tiefling |
Choose one of the following energy types that you have resistance to: cold, electricity, or fire. Anytime you make a Reflex saving throw against an attack that deals the selected type of energy damage and is subject to your evasion class feature, you gain a +4 competence bonus on the save. |
BoF |
| Fiendish Sorcery, Improved |
General |
Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling |
If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline, treat your Charisma score as 2 points higher for all sorcerer class abilities. |
BoF |
| Fight On |
General |
Con 13; dwarf, Half-orc, or orc |
Gain temporary hit points when reduced to 0 |
APG |
| Fire God's Blessing |
General |
Half-orc or orc, worshiper of the Fire God |
Heal hit points when dealing fire damage to the enemy. |
OoG |
| Fire Music |
General |
Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class |
Replace bard spell damage with fire damage, summoned monsters gain fire attacks. |
UM |
| Fleet |
General |
— |
Your base speed increases by 5 feet |
CRB |
| Focused Eidolon |
General |
Shield ally class feature |
Gain +4 on concentration checks while adjacent to your eidolon. |
UM |
| Fortune Teller |
General |
Ability to cast divination spells |
Cast some divination spells at +1 caster level |
ISWG |
| Fox Shape |
General, Kitsune |
Cha 13, BAB +3, kitsune |
You can shapechange to a fox. Your bite attack’s damage is reduced to 1d3 but you gain a +10 racial bonus on Disguise checks made to appear as a fox. |
DEP |
| Free Spirit |
General |
Cha 13, chaotic alignment |
+2 bonus on saves vs. mind-affecting and on escape attempts |
ISWG |
| Friendly Switch |
General |
Base attack bonus +1 |
Switch places with an ally as part of a 5-foot-step. |
APG |
| Furious Finish |
General |
Rage class feature, Vital Strike, BAB +6 |
Deal maximum damage and end your rage |
UC |
-G-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Galley Slave |
General |
Profession (sailor) 1 rank, current or former galley slave |
+2 bonus to Profession (sailor) checks and +2 damage bonus to first hit on ship. |
APG |
| Gliding Steps |
General |
Dodge, Mobility, Nimble Moves, ki pool |
Use ki to provoke fewer attacks of opportunities while moving. |
UM |
| Glorious Heat |
General |
Ability to cast divine spells, caster level 5th |
When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. |
FOP |
| Gnome Trickster |
General |
Cha 13, gnome, gnome magic racial trait |
Use mage hand and prestidigitation once per day |
APG |
| Godless Healing |
General |
Cannot have a patron deity |
Heal yourself 1d8 + level hp 1/day |
ISWG |
| Go Unnoticed |
General |
Dex 13, Small size or smaller |
Make Stealth check against flat-footed opponents during first round of combat |
APG |
| Grant Initiative |
General |
Cunning initiative class feature |
Grant bonus to initiative to ally. |
UM |
| Great Fortitude |
General |
— |
+2 on Fortitude saves |
CRB |
| Great Fortitude, Improved |
General |
Great Fortitude |
Once per day, you may reroll a Fortitude save |
CRB |
| Greater Channel Smite |
General |
Channel Smite, BAB +8 |
Can exchange channel positive energy to create pool of damage dice |
UC |
| Greater Mercy |
General |
Cha 13, lay on hands class feature, mercy class feature |
Lay on hands heals extra hit points if the target doesn't need a mercy. |
UM |
| Greater Wild Empathy |
General |
Knowledge (nature) 5 ranks, wild empathy class feature |
Use wild empathy to intimidate and expand the creatures it can affect. |
UM |
| Green Guardian |
General |
|
Your spells work more efficiently on plants |
ISWG |
| Groundling |
General |
Cha 13, gnome, gnome magic racial trait. |
Speak with burrowing animals as spell-like ability |
APG |
| Guided Hand |
General |
Channel Smite, proficiency with deity’s chosen weapon |
May use Wisdom modifier for attack rolls with favored weapon |
UC |
| Gunslinger |
General |
Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm. |
When you attack with a firearm, you do not provoke attacks of opportunity. |
PCS |
| Gunsmithing |
General |
— |
May create, repair, and restore firearms |
UC |
-H-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Harmonic Sage |
General |
Bardic performance class feature, Knowledge (engineering) 5 ranks |
Gain extra abilities when performing within an artificial structure |
UC |
| Harmonic Spell |
General |
Bardic performance ability |
Casting spells extends duration of your bardic performance |
ISWG |
| Harrowed |
General |
— |
+1 on saves vs. enchantment; can draw Harrow cards for bonuses |
ISWG |
| Hellcat Stealth |
General |
Skill Focus (Stealth), Stealth 6 ranks. |
You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty. |
Cheliax |
| Helpless Prisoner |
General |
Bluff 5 ranks, Escape Artist 1 rank, gnome. |
Make Bluff checks to convince captors of your harmlessness. |
GnoG |
| Hermean Blood |
General |
Can only select at 1st level |
2 skills of your choice are class skills |
ISWG |
| Hero's Fortune |
General |
— |
You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5. |
APG |
| Heroic Defiance |
General |
Diehard, Endurance, base Fortitude save +8. |
Once per day, delay onset of harmful condition for 1 round |
APG |
| Heroic Recovery |
General |
Diehard, Endurance, base Fortitude save +4. |
Once per day, gain new saving throw against harmful condition requiring Fort save |
APG |
| Hymn Singer |
General |
Bardic performance, good alignment, worshiper of a good deity |
Your bardic performances keep vampires at bay |
BoN |
-I-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Implant Bomb |
General |
Heal 5 ranks, delayed bomb alchemist discovery |
Implant a bomb in a willing or helpless creature. |
UM |
| Inner Light |
General, Aasimar |
Aasimar, daylight spell-like ability |
|
BoA |
| Insightful Gaze |
General |
Stern gaze class feature, Sense Motive 5 ranks |
When using Sense Motive, roll twice and take the higher roll. |
UM |
| Instant Judgment |
General |
Second judgment class feature |
May pronounce or change a judgment as an immediate action |
UC |
| Intimidating Bane |
General |
Bane class feature, Dazzling Display, character level 8th |
Gain +2 bonus on Dazzling Display while bane is active |
UC |
| Intimidating Gaze |
General |
Stern gaze class feature, Intimidate 5 ranks |
When using Intimidate, roll twice and take the higher roll. |
UM |
| Invoke Primal Instinct |
General |
Bluff 1 rank, wild shape class feature, gnome. |
Expend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt. |
GnoG |
| Sword Oath |
General |
Proficient in longsword, Weapon Focus (longsword), BAB +4 |
You may select longsword-related feats as if you were a 4th-level fighter. |
AP26 |
| Ironguts |
General |
Con 13; dwarf, half-orc, or orc |
+2 on saves against nausea, sickening, and ingested poisons |
APG |
| Ironhide |
General |
Con 13; dwarf, half-orc, or orc |
+1 natural armor bonus to AC |
APG |
| Iron Will |
General |
— |
+2 bonus on Will saves |
CRB |
| Iron Will, Improved |
General |
Iron Will |
Once per day, you may reroll a Will save |
CRB |
-J-
What are the prerequisites for Judgment Surge? The table doesn't match the feat entry.
The text on page 153 of Ultimate Magic is correct.
Official Update: Remove " judgment twice per day class feature" from the Prerequisites.
Editor's Note: The update has been applied to the table entry.
-K-
-L-
-M-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Magical Aptitude |
General |
— |
+2 bonus on Spellcraft and Use Magic Device checks |
CRB |
| Malicious Eye |
General |
Evil eye witch hex, Halfling Jinx trait. |
When a creature fails a save against your evil eye hex, add the effect of your jinx to the effect of the hex. |
HoG |
| Master Alchemist |
General |
Craft (alchemy) 5 ranks |
+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster |
APG |
| Master Craftsman |
General |
5 ranks in any Craft or Profession skill |
You can Craft magic items without being a spellcaster |
CRB |
| Master of the Ledger |
General |
Appraise 6 ranks, Profession (any one) 6 ranks |
|
Taldor |
| Master of Wonders |
General |
Iron Will, Wonderseeker faction, gnome. |
|
GnoG |
| Maximized Spellstrike |
General |
Maximized magic magus arcana, weapon expertise class feature or Quick Draw |
Maximize spellstrike by spending 3 arcana pool points |
UC |
| Menacing Bane |
General |
Bane class feature |
May imbue weapon with menacing special quality |
UC |
| Merciful Bane |
General |
Bane class feature |
Switch damage from lethal to nonlethal as a swift action |
UC |
| Merciless Rush |
General |
Improved Bull Rush |
If your bull rush exceed targets CMD by 5, move through opponent and cause trample damage |
FoC |
| Minotaur's Charge |
General |
Strength 13, Improved Bull Rush, powerful charge. |
When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent’s square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone. |
CMR |
| Monster Lore, Improved |
General |
Monster lore class feature |
Gain a sacred bonus on monster lore checks. |
UM |
| Monstrous Mask |
General |
Tiefling, must be taken at 1st level |
You get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type. |
BoF |
| Moonlight Summons |
General |
Spell Focus (conjuration), ability to cast summon nature’s ally |
Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. |
UM |
| Mounted Blade |
General |
|
|
PCo |
| Mystic Stride |
General |
Dex 15, Nimble Moves, woodland stride class feature |
Move at full speed even through magically enhanced foliage. |
UM |
-N-
-O-
-P-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Painful Anchor |
General |
Anchoring aura class feature |
Deal damage to an anchored evil outsider. |
UM |
| Parry Spell |
General |
Spellcraft 15 ranks, Improved Counterspell |
Reflect a counterspelled spell back on its caster |
APG |
| Pass for Human |
General |
Half-elf, half-orc, or halfling |
+10 on Disguise checks to look like a human |
APG |
| Persuasive |
General |
— |
+2 bonus on Diplomacy and Intimidate checks |
CRB |
| Misty Euphoria |
General |
Addicted to a drug
|
Gain a bonus to your Willpower while under the effects of drug. |
|
| Misty Healing |
General |
Addicted to a drug |
Heal by using a drug. |
|
| Misty Rejuvenation |
General |
Addicted to a drug |
Stave off the effects of death while using a particular kind of drug. |
|
| Planar Preservationist |
General |
Preservationist alchemist archetype |
With every summon nature’s ally extract you learn, learn a corresponding summon monster extract. |
UM |
| Planar Wild Shape |
General |
Wild shape class feature, Knowledge (planes) 5 ranks |
May add the celestial or fiendish template to your animal form |
UC |
| Potent Holy Symbol |
General |
Good alignment, worshiper of a good deity |
Your holy symbol keeps vampires at bay when casting spells |
BoN |
| Powerful Shape |
General |
Wild shape class feature, druid 8 |
While in wild shape, you are treated as one size category larger. |
UM |
| Practiced Tactician |
General |
Tactician class feature |
Use tactician ability one additional time per day |
APG |
| Preferred Spell |
General |
Spellcraft 5 ranks, Heighten Spell |
Spontaneously cast a specific spell |
APG |
| Prodigy |
General |
— |
Gain a +2 bonus on two Craft, Perform, or Profession skills. |
UM |
| Prophetic Visionary |
General |
Mystery class feature |
Once per day, enter a deep trance and gain a prophetic vision. |
UM |
| Protector's Strike |
General |
Smite evil class feature, BAB +5 |
Grant someone else a deflection bonus to AC while smiting evil instead of yourself. |
FOP |
| Pure Faith |
General |
Divine health class feature |
Gain a +4 sacred bonus against poison. |
UM |
-Q-
-R-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Racial Heritage |
General |
Human |
Affected as though both human and another race |
APG |
| Radiant Charge |
General |
Lay on hands class feature |
Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities. |
UM |
| Raging Brutality |
General |
Rage class feature, Power Attack, BAB +12 |
Add Constitution bonus on damage rolls |
UC |
| Raging Deathblow |
General |
Greater rage class feature |
Rend a dying foe and gain one round of rage |
UC |
| Raging Hurler |
General |
Rage class feature, Throw Anything |
Throw a two-handed weapon as a standard action |
UC |
| Raging Throw |
General |
Con 13, rage class feature, Improved Bull Rush, BAB +6 |
Add Con bonus on checks to bull rush |
UC |
| Raging Vitality |
General |
Con 15, rage class feature |
+2 bonus to Con when raging, and continue raging if unconscious |
APG |
| Razortusk |
General |
Half-orc |
Gain bite attack |
APG |
| Reject Poison |
General |
Dex 13, poison use class feature |
Improve your chances against poisons you are familiar with |
FoC |
| Remote Bomb |
General |
Delayed bomb discovery |
Increase the delay on your bombs and detonate bombs remotely. |
UM |
| Resilient Eidolon |
General |
Eidolon class feature |
When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you. |
UM |
| Revered Guidance |
General, Aasimar |
Aasimar, must be taken at 1st level |
|
BoA |
| Reward of Grace |
General |
Lay on hands class feature |
With each use of lay on hands, gain a +1 sacred bonus on attack rolls. |
UM |
| Reward of Life |
General |
Lay on hands class feature |
With each use of lay on hands, gain hit points equal to your Charisma. |
UM |
| Rhetorical Flourish |
General |
Cha 13, Persuasive |
Use verbal misdirection while making Diplomacy check |
UC |
| Ricochet Splash Weapon |
General |
Dex 13, Throw Anything |
Make an attack roll with a splash weapon if it misses and lands in another creature’s square. |
UM |
| Righteous Healing |
General |
Judgment class feature |
Heal more when you have a judgment active |
UC |
| Roll with It |
Combat, Goblin |
Goblin, Acrobatics 1 rank. |
Reduce damage you take from an attack and get tossed aside. |
GoboG |
| Rugged Northerner |
General |
Con 13, Survival 1 rank |
Treat cold weather conditions as one step less severe. |
ISWG |
| Run |
General |
— |
Run at 5 times your normal speed |
CRB |
-S-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Sacred Summons |
General |
Aura class feature, ability to cast summon monster |
Summon monsters whose alignment subtype matches yours as a standard action. |
UM |
| Saddle Shrieker |
Combat, Goblin |
Goblin, Ride 1 rank. |
Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. |
GoboG |
| Scholar |
General |
— |
Gain a bonus to two Knowledge skills |
ISWG |
| Schooled Reserve |
General |
Bravery class feature |
Add your Bravery bonus on saves against vampires |
BoN |
| Sea Legs |
General |
Profession (sailor) 5 ranks |
Gain +2 on Acrobatics, Climb, and Swim checks |
UC |
| Secret Signs |
General |
Int 13 |
You can hide somatic components of spellcasting |
ISWG |
| Selective Channeling |
General |
Cha 13, channel energy class feature |
Choose whom to affect with channel energy |
CRB |
| Self-Sufficient |
General |
— |
+2 bonus on Heal and Survival checks |
CRB |
| Sense Link |
General |
Bond senses class feature |
Gain a +4 bonus on Perception checks when sharing your eidolon’s senses. |
UM |
| Shadow Druid |
General |
Neutral evil, patron deity is an evil god
|
Add selected spells to your druid spell list |
ISWG |
| Shadow Gambit |
General |
Spell Focus (illusion), caster level 5th. |
Cause an ongoing figment you control to deal damage as if it were real. |
ISM |
| Shadow Dodge |
General |
Dex 13, worshiper of evil god |
Move in and out of shadows to gain a dodge bonus to armor class |
FoC |
| Shake it Off |
General, Teamwork |
— |
Gain +1 to all saving throws per adjacent ally |
UC |
| Shaping Focus |
General |
Knowledge (nature) 5 ranks, wild shape class feature |
Count other class levels as druid levels for the purpose of wild shape. |
UM |
| Shapeshifter Foil |
General |
Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects |
When you deal damage, target’s ability to use any polymorph effects is hindered |
UC |
| Shapeshifting Hunter |
General |
Favored enemy class feature, wild shape class feature |
Add your druid and ranger levels for favored enemy |
UC |
| Share Spells, Improved |
General |
Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount. |
Spells affect both you and your bonded creature |
APG |
| Shared Insight |
General |
Wis 13, half-elf |
Grant friendly creatures a +2 bonus on Perception checks |
APG |
| Shared Judgment |
General |
Second judgment class feature |
Extend a judgment to an adjacent ally instead of enacting a second judgment |
UC |
| Sharp Senses |
General |
Keen senses racial trait |
+4 racial bonus on Perception checks |
APG |
| Shatter Resolve |
General |
Channel negative energy class feature, worshiper of evil god |
Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken |
FoC |
| Sin Seer |
General |
Detect undead class feature |
Gain the ability to detect evil. |
UM |
| Skeleton Summoner |
General |
Spell Focus (necromancy), ability to cast summon monster |
Summon skeletons instead of living creatures with summon monster. |
UM |
| Skill Focus |
General |
— |
+3 bonus on one skill (+6 at 10 ranks) |
CRB |
| Skilled Driver |
General |
— |
Gain +4 bonus on driving checks with made with one vehicle |
UC |
| Expert Driver |
General |
Skilled Driver |
Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
UC |
| Slayer’s Knack |
General |
Favored enemy class feature, BAB +6 |
Double the threat range of all weapons against one favored enemy |
UC |
| Sluggish Jinx |
General |
Halfling Jinx trait. |
Your jinx’s penalty on saving throws also applies to the target’s initiative and attack rolls. |
HoG |
| Sly Draw |
General |
Quick Draw |
Make a sleight of hand check instead of Bluff to feint when drawing a light weapon. |
AA |
| Sneaking Precision |
General |
Sneak attack class feature, Critical Focus, any critical feat, BAB +9 |
On the second sneak attack in a round, you may apply a critical feat |
UC |
| Sneaky Vagabond |
General |
— |
You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4. |
Taldor |
| Sociable |
General |
Cha 13, half-elf |
Grant friendly creatures a +2 bonus on Diplomacy checks |
APG |
| Sorcerous Bloodstrike |
General |
Cha 13, sorcerer bloodline class feature |
Regain a bloodline power when you reduce a creature to 0 or fewer hit points. |
UM |
| Spear Dancer |
General |
Weapon Focus (any two-handed reach weapon), Perform 4 ranks. |
Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd. |
FOP |
| Spell Bane |
General |
Bane class feature |
Your spells’ DCs increase by 2 when bane is in effect |
UC |
| Spell Bluff |
General |
Bluff 5 ranks, Spellcraft 5 ranks |
Bluff other spellcasters, increasing the DC needed to identify your spell. |
UM |
| Spell Expertise, Minor |
General |
Cast 4th-level spells |
Cast 1st-level spell as spell-like ability 2/day |
APG |
| Spell Expertise, Major |
General |
Minor Spell Expertise, cast 9th-level spells |
Cast 5th-level or lower spell as spell-like ability 2/day |
APG |
| Spell Focus |
General |
— |
+1 bonus on save DCs for one school |
CRB |
| Spell Focus, Greater |
General |
Spell Focus |
+1 bonus on save DCs for one school |
CRB |
| Spell Hex |
General |
Major hex class feature |
Cast a 1st-level spell as a hex. |
UM |
| Spell Mastery |
General |
1st-level Wizard |
Prepare some spells without a spellbook |
CRB |
| Spell Penetration |
General |
— |
+2 bonus on level checks to beat spell resistance |
CRB |
| Spell Penetration, Greater |
General |
Spell Penetration |
+2 bonus on level checks to beat spell resistance |
CRB |
| Spell Perfection |
General |
Spellcraft 15 ranks, 3 metamagic feats |
Apply any metamagic feat to one spell without penalty, up to 9th level |
APG |
| Spell Specialization |
General |
Int 13, Spell Focus |
Pick one spell and cast it as if you were higher level. |
UM |
| Spell Specialization, Greater |
General |
Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells |
Sacrifice a spell to cast your specialized spell. |
UM |
| Spellsong |
General |
Cha 13, bard performance class feature, ability to cast 1st-level spells |
Combine spellcasting and bardic performance. |
UM |
| Spider Step |
General |
Acrobatics 6 ranks, Climb 6 ranks, monk 6 |
Walk on walls or ceilings for half your slow fall distance |
APG |
| Cloud Step |
General |
Spider Step, monk 12 |
Air walk for half your slow fall distance |
APG |
| Splash Weapon Mastery |
General |
— |
Gain a number of benefits when throwing a splash weapon. |
APG |
| Splintering Weapon |
General |
Weapon Proficiency, BAB +1 |
Break a weapon to deal bleed damage |
UC |
| Split Hex |
General |
Witch 10 |
A targeted hex can affect two creatures. |
UM |
| Split Major Hex |
General |
Split Hex, caster level 18th |
A targeted major hex can affect two creatures. |
UM |
| Spontaneous Metafocus |
General |
Cha 13, one metamagic feat, ability to spontaneously cast spells |
Apply metamagic to one spell and keep the standard casting time. |
UM |
| Squash Flat |
General |
Improved Bull Rush, Merciless Rush, worshiper of evil god |
If your bull rush exceed targets CMD by 5, attempt a trip |
FoC |
| Squire |
General |
Character level 3rd, proficiency with all martial weapons. |
You gain a squire "cohort." |
KoIS |
| Stalwart |
General |
Diehard, BAB +4 |
Forgo dodge AC bonus for equivalent DR |
UC |
| Improved Stalwart |
General |
Stalwart, BAB +11 |
Double DR gained from Stalwart |
UC |
| Starlight Summons |
General |
Spell Focus (conjuration), ability to cast summon nature’s ally |
Summoned creatures gain a bonus on Perception and Stealth checks. |
UM |
| Stealthy |
General |
— |
+2 bonus on Escape Artist and Stealth checks |
CRB |
| Steel Soul |
General |
Dwarf, hardy racial trait |
+4 racial bonus on saves against spells and spell-like abilities |
APG |
| Stoic |
General |
Iron Will |
+1 bonus on all saving throws against fear effects |
ISWG |
| Stonecunning, Improved |
General |
Wis 13, dwarf, stonecunning racial trait. |
+4 bonus on Perception checks to notice unusual stonework |
APG |
| Stone-Faced |
General |
Dwarf |
+4 bonus on Bluff checks to lie or conceal motives |
APG |
| Stone Read |
General |
Knowledge (dungeoneering) 4 ranks. |
Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. |
FOP |
| Improved Stonecunning |
General |
Wis 13, dwarf, stonecunning racial trait |
+4 bonus on Perception checks to notice unusual stonework |
APG |
| Stone Sense |
General |
Perception 10 ranks, Improved Stonecunning |
Gain tremorsense 10 ft. |
APG |
| Stone Singer |
General |
Cha 13, bardic performance, dwarf |
Gain benefits to bardic performance underground and against earth creatures |
APG |
| Strong Comeback |
General |
— |
Add a +2 bonus on all rerolls |
UC |
| Storm-Lashed | General | — | Halves the penalties in strong weather. +2 on saves vs. electricity.
| ISWG |
| Summoner's Call |
General |
Eidolon class feature |
Your eidolon gets a bonus when summoned |
APG |
| Sunlit Strike |
General, Aasimar |
Arcane Strike, daylight spell-like ability |
|
BoA |
| Sunlight Summons |
General |
Spell Focus (conjuration), ability to cast summon nature’s ally |
Summoned creatures glow and are immune to blinding and dazzling effects. |
UM |
| Superior Summoning |
General |
Augment Summoning, caster level 3rd |
When summoning more than one creature, summon an extra one. |
UM |
| Supernal Feast |
General, Aasimar |
Con 15, aasimar |
|
BoA |
| Sure Grasp |
General |
Climb 1 rank |
When climbing, roll twice and take the highest result |
UC |
| Survivor |
General |
Con 13, Diehard, Endurance |
+5 bonus on all Constitution checks made to stabilize while dying |
ISWG |
| Swift Kitsune Shapechanger |
General, Kitsune |
Dex 13, BAB +6, kitsune |
You can assume human or kitsune form as a swift action. If you have the Fox Shape feat, you can assume fox form as a swift action as well. |
DEP |
-T-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Conscript |
General |
Serf in service to a lord |
When wielding a farm implement (such as hand axe, pick, pitchfork, or scythe) as a weapon, get +1 bonus on damage rolls. When fighting alongside other conscripts get +1 bonus on init checks. |
Taldor |
| Knight |
General |
BAB +6, heavy armor proficiency, proficient in a martial weapon |
Gain a cohort (see Leadership); cohort is human or halfling commoner, expert, or warrior with Squire feat. When within 10 ft. of squire, get +2 bonus on init checks and +1 dodge bonus to AC. |
Taldor |
| Squire |
General |
BAB +1, proficient in a martial weapon |
When within 50 ft. of a mounted ally with the Mounted Combat feat, gain +2 bonus on init. If ally is injured, gain +1 dodge bonus on AC as long as you are within 10 ft. of him. |
Taldor |
| Taunt |
General |
Cha 13, Small size or smaller |
Demoralize opponents with Bluff instead of Intimidate |
APG |
| Tenacious Transmutation |
General |
Spell Focus (transmutation) |
+2 to DC to dispel your transmutations |
APG |
| Terrifying Mask |
General |
Cha 13, Monstrous Mask, tiefling |
Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty. This ability only works on creatures of the humanoid type. |
BoF |
| Theurgy |
General |
Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells |
Augment arcane spells with divine energy and divine spells with arcane energy. |
UM |
| Thoughtful Discernment |
General |
Discern lies class feature |
Detect lies in a statement you heard, even hours after it has been uttered. |
UM |
| Totem Spirit |
General |
Member of a jungle tribe. |
Bonuses depend on which tribe you belong to. |
ISWG |
| Toughness |
General |
— |
+3 hit points, +1 per Hit Die beyond 3 |
CRB |
| Trapper’s Setup |
General |
Craft (traps) 5 ranks |
Manually trigger traps to gain +2 on attack rolls and to DC |
UC |
| Turn Undead |
General |
Channel positive energy class feature |
Channel energy can be used to make undead flee |
CRB |
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-W to Z-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Wand Dancer |
General |
Dex 13, Dodge, Mobility, Perform (dance) 5 ranks. |
You can move both before and after triggering a spell trigger item. |
ISWG |
| War Singer |
General |
Cha 13, bardic performance, half-orc or orc |
Gain benefits to bardic performance on battlefields and against orcs |
APG |
| Warrior Priest |
General |
Ability to cast divine spells, domain or mystery class feature |
+1 bonus to initiative and +2 on concentration checks when casting defensively. |
UM |
| Welcome Pain |
General |
Iron Will, worshiper of evil god
|
Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage |
FoC |
| Well-Prepared |
General |
Halfling |
Retrieve a specific mundane item from your person |
APG |
| Wicked Valor |
General |
Con 15, Diehard, Endurance, tiefling |
You regain double the normal amount of hit points with a full night’s rest. |
BoF |
| Wild Speech |
General |
Wild shape class feature, druid 6 |
Speak while in wild shape. |
UM |
| Witch Knife |
General |
Witch class |
Use dagger as focus for witch patron spells. |
UM |
| Word of Healing |
General |
Lay on hands class feature |
Use lay on hands from a distance. |
UM |
| Worst Case Jinx |
General |
Knowledge (arcana) 5 ranks, Halfling Jinx trait. |
Beneficial variable effects on a jinxed target always result in the minimum possible amount for the effect. |
HoG |
|