Any feat designated as a combat feat can be selected by fighters and gunslingers as a bonus feat. Characters of other classes can take these feats as long as they meet the prerequisites.
Feat Descriptions
Combat Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
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Combat Feats
-A-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Adder Strike |
Combat |
Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank |
May apply contact poison to unarmed strikes |
UC |
| Pinpoint Poisoner |
Combat |
Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks |
When using Adder Strike, you may poison two blowgun darts that can be used in melee |
UC |
| Advanced Defensive Combat Training |
Combat, Faction |
Defensive Combat Training |
Gain a +4 bonus to your CMD |
FG |
| Agile Maneuvers |
Combat |
— |
Use your Dex bonus when calculating your CMB |
CRB |
| Dueling Mastery |
Combat |
Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) |
Gain combat benefits when using dueling swords |
ISWG |
| Amateur Gunslinger |
Combat |
No levels in a class with grit class feature |
Gain limited amount of grit and access to gunslinger deeds |
UC |
| Ammo Drop |
Combat |
Sleight of Hand 1 rank, proficient with sling. |
Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity. |
HoG |
| Ankle Biter |
Combat, Goblin |
Goblin, Escape Artist 1 rank. |
Bite an opponent that targets you with a combat maneuver as an immediate action. |
Gob |
| Arcane Armor Mastery |
Combat |
Arcane Armor Training, Armor Proficiency, Medium, CL 7 |
Reduce your arcane spell failure chance by 20% |
CRB |
| Arcane Armor Training |
Combat |
Armor Proficiency, Light, CL 3 |
Reduce your arcane spell failure chance by 10% |
CRB |
| Arcane Strike |
Combat |
Ability to cast arcane spells |
+1 damage and weapons are considered magic |
CRB |
| Archon Diversion |
Combat, Style |
Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +4 or monk 4 |
1/rnd when using Archon Style,
if have at least one hand free, divert 1 melee weapon attack that would have struck an adjacent ally and take the hit instead, using your own AC to determine whether the attack hits (see text for more details.)
|
BoA |
| Archon Justice |
Combat, Style |
Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +8 or monk 7 |
Take no penalty to AC when using Archon Style and can spend a swift action instead of a move action to use this ability. Whenever you take damage from using Archon Diversion to divert an opponent's attack toward yourself, any allies threatening your opponent can make an attack of opportunity against the diverted opponent.
|
BoA |
Archon Style
|
Combat, Style
|
Combat Expertise, Improved Unarmed Strike, BAB +2 or monk 2 |
Grant adjacent allies +2 dodge bonus to AC against single adjacent opponent's next melee attack (as long as that attack comes before the beginning of your next turn), but you take –2 AC against that opponent until your next turn.
|
BoA |
| Arc Slinger |
Combat |
Point-Blank Shot, proficient with sling or halfling sling staff |
Reduce ranged attack penalties due to range by 2 |
UC |
| Armor Proficiency, Light |
Combat |
— |
No penalties on attack rolls while wearing light armor |
CRB |
| Armor Proficiency, Medium |
Combat |
Armor Proficiency, Light |
No penalties on attack rolls while wearing medium armor |
CRB |
| Armor Proficiency, Heavy |
Combat |
Armor Proficiency, Medium |
No penalties on attack rolls while wearing heavy armor |
CRB |
| Awesome Blow |
Combat, Monster |
Str 25, Power Attack, Improved Bull Rush, size Large or larger. |
This creature can send opponents flying |
CRB |
-B-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Banner of Doom |
Combat |
BAB +8, banner class feature, tiefling |
Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. |
BoF |
| Bashing Finish |
Combat |
Shield Master, Two-Weapon Fighting, BAB +11 |
Make a free shield bash after a critical hit |
APG |
Bleeding Attack
|
Combat |
Improved Unarmed Strike |
+1d4 bleed damage with unarmed strikes |
Cheliax |
| Binding Throw |
Combat |
Improved Grapple, Improved Trip, Ki Throw |
After successful Ki Throw, you may attempt to grapple |
UC |
| Blade Binder |
Combat |
BAB +4, proficiency with khopesh or temple sword |
+2 bonus to CMB checks with blade-binding. |
PCS |
| Blazing Aura |
Combat, Ifrit |
Inner Flame, Scorching Weapons, character level 13, Ifrit |
|
ARG |
| Blind-Fight |
Combat |
— |
Reroll miss chances for concealment |
CRB |
| Blind-Fight, Greater |
Combat |
Perception 15 ranks, Blind-Fight, Improved |
Ignore miss chance for less than total concealment |
APG |
| Blind-Fight, Improved |
Combat |
Perception 10 ranks, Blind-Fight |
Total concealment is considered normal concealment |
APG |
| Blinding Flash |
Combat |
Dex 13, Combat Expertise, special (see text) |
As a move action gaze attack, reflect light into foe’s eyes, dazzling foe for 1 round. |
DEP |
| Blinding Light |
Combat |
Inner Light, aasimar, daylight spell-like ability. |
|
BoA |
| Blinding Sneak Attack |
Combat |
BAB +5, darkness spell-like ability, sneak attack class feature, tiefling |
If you deal sneak attack damage to a foe while you are within magical darkness, you blind the opponent for 1 round unless they make a successful Fortitude save. |
BoF |
| Blistering Feint |
Combat, Ifrit |
Combat Expertise, Improved Feint, Ifrit. |
|
ARG |
| Blood Beak |
Combat, Tengu |
BAB +5, natural weapon racial trait, tengu. |
|
ARG |
| Bloody Assault |
Combat |
Power Attack, BAB +6 |
Trade melee attack bonus for bleed damage |
APG |
| Bloody Vengeance |
Combat |
BAB +1. |
Make an opponent that damaged you take bleed damage next time you hit it. |
FoB |
| Bludgeoner |
Combat |
— |
Inflict nonlethal damage with bludgeoning weapons |
UC |
| Blundering Defense |
Combat, Halfling |
Cautious Fighter, halfling |
|
ARG |
| Bodyguard |
Combat |
Combat Reflexes |
Use attack of opportunity to add a bonus to adjacent ally’s AC |
APG |
| Body Shield |
Combat |
Improved Grapple, BAB +6 |
Gain cover against attacks while grappling |
UC |
| Bounding Hammer |
Combat |
Proficiency with hammer, BAB +6 |
Learn to bounce thrown hammers off of your opponents so they return to you |
DoG |
| Break Guard |
Combat |
Improved Disarm, Two-Weapon Fighting |
May attack opponent you attempted to disarm with your second weapon |
UC |
| Brutal Grappler |
Combat, Teamwork |
Half-orc or orc |
Damage a target while grappling |
OoG |
| Bull Rush Maneuvers |
|
|
|
|
| Bull Rush, Greater |
Combat |
Improved Bull Rush, BAB +6 |
Enemies you bull rush provoke attacks of opportunity |
CRB |
| Bull Rush, Improved |
Combat |
Power Attack |
+2 bonus on bull rush attempts, no attack of opportunity |
CRB |
| Bull Rush Strike |
Combat |
Improved Bull Rush, BAB +9 |
Attempt a bull rush on a successful critical hit |
APG |
| Bullseye Shot |
Combat |
Point-Blank Shot, Precise Shot, BAB +5 |
Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. |
FOP |
| Bullying Blow |
Combat, Orc |
Intimidate 1 rank, orc. |
|
ARG |
-C-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Catch Off-Guard |
Combat |
— |
No penalties for improvised melee weapons |
CRB |
| Cautious Fighter |
Combat, Halfling |
Halfling |
|
ARG |
| Channel Smite |
Combat |
Channel energy class feature |
Channel energy through your attack |
CRB |
| Charge of the Righteous |
Combat |
BAB +1 |
You do not suffer -2 AC penalty when you charge undead or evil outsiders. |
FOP |
| Charge Through |
Combat |
Improved Overrun, BAB +1 |
Make overrun as free action while charging |
APG |
| Charging Hurler |
Combat |
Point-Blank Shot |
May use charge rules to make thrown weapon attack |
UC |
| Improved Charging Hurler |
Combat |
Charging Hurler |
Your target may be at any range |
UC |
| Chokehold |
Combat |
Improved Grapple, BAB +6 or monk level 5th |
May pin grappled opponent one size category larger than you |
UC |
| Claw Pounce |
Catfolk, Combat |
Str 13, Dex 15, Nimble Striker, BAB +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation). |
When you make a charge, you can make a full attack with your claws. |
ARG |
| Cleave |
Combat |
Power Attack |
Make an additional attack if the first one hits |
CRB |
| Cleave, Great |
Combat |
Cleave, BAB +4 |
Make an additional attack after each attack hits |
CRB |
| Cleaving Finish |
Combat |
Cleave |
Make additional attack if opponent is knocked out. |
UC |
| Improved Cleaving Finish |
Combat |
Cleaving Finish, Great Cleave, BAB +6 |
May use Cleaving Finish any number of times/round |
UC |
| Cleave Through |
Combat, Dwarf |
Str 13, Cleave, Power Attack, BAB +11, dwarf |
|
ARG |
| Close-Quarters Thrower |
Combat |
Dodge, Weapon Focus with selected thrown weapon |
Attacks with selected weapons do not provoke attacks of opportunity |
UC |
| Cloven Helm |
Combat, Dwarf |
Dented Helm, Hard-Headed, BAB +11, dwarf |
|
ARG |
| Clustered Shots |
Combat |
Point-Blank Shot, Precise Shot, BAB +6 |
Total damage from full-round ranged attacks before applying DR |
UC |
| Cockatrice Strike |
Combat |
Medusa’s Wrath, BAB +14 |
Turn a target to stone with a critical hit |
APG |
| Combat Expertise |
Combat |
Int 13 |
Trade attack bonus for AC bonus |
CRB |
| Combat Patrol |
Combat |
Combat Reflexes, Mobility, BAB +5 |
Increase threatened area for attack of opportunity |
APG |
| Combat Reflexes |
Combat |
— |
Make additional attacks of opportunity |
CRB |
| Combat Style Master |
Combat |
Improved Unarmed Strike, two more style feats, BAB +6 or monk level 5th |
May switch styles as a free action |
UC |
| Coordinated Defense |
Combat, Teamwork |
— |
+2 bonus to CMD |
APG |
| Coordinated Maneuvers |
Combat, Teamwork |
— |
+2 bonus on combat maneuver checks |
APG |
| Cornugon Shield |
Combat |
— |
Shield bonus to AC when wielding a spiked chain |
Cheliax |
| Cornugon Smash |
Combat |
— |
Make free Intimidate checks when you Power Attack |
Cheliax |
| Cornugon Stun |
Combat |
— |
Use Stunning Fist with special monk weapons as well as unarmed attacks |
Cheliax |
| Cornugon Trip |
Combat |
— |
May throw spiked chain to make trip attacks |
Cheliax |
| Covering Defense |
Combat |
Shield Focus, BAB +6 |
Provide cover to an ally with total defense |
APG |
| Critical Focus |
Combat, Critical |
BAB +9 |
+4 bonus on attack rolls made to confirm critical hits |
CRB |
| Critical, Banishing |
Combat, Critical |
Critical Focus, ability to cast dismissal or banishment, CL 9 |
|
BoA |
| Critical, Bleeding |
Combat, Critical |
Critical Focus, BAB +11 |
Whenever you score a critical hit, the target takes 2d6 bleed |
CRB |
| Critical, Blinding |
Combat, Critical |
Critical Focus, BAB +15 |
Whenever you score a critical hit, the target is blinded |
CRB |
| Critical, Crippling |
Combat, Critical |
Critical Focus, BAB +13 |
Whenever you score a critical hit, the target’s speed is halved |
CRB |
| Critical, Deafening |
Combat, Critical |
Critical Focus, BAB +13 |
Whenever you score a critical hit, the target is deafened |
CRB |
| Critical, Exhausting |
Combat, Critical |
Tiring Critical, BAB +15 |
Whenever you score a critical hit, the target is exhausted |
CRB |
| Critical, Sickening |
Combat, Critical |
Critical Focus, BAB +11 |
Whenever you score a critical hit, the target is sickened |
CRB |
| Critical, Staggering |
Combat, Critical |
Critical Focus, BAB +13 |
Whenever you score a critical hit, the target is staggered |
CRB |
| Critical, Stunning |
Combat, Critical |
Staggering Critical, BAB +17 |
Whenever you score a critical hit, the target is stunned |
CRB |
| Critical, Tiring |
Combat, Critical |
Critical Focus, BAB +13 |
Whenever you score a critical hit, the target is fatigued |
CRB |
| Critical, Improved |
Combat |
Proficiency with weapon, BAB +8 |
Double the threat range of one weapon |
CRB |
| Critical Mastery |
Combat, Critical |
Any two critical feats, fighter 14 |
Apply two effects to your critical hits |
CRB |
| Critical Versatility |
Combat, Human |
|
|
ARG |
| Crossbow Mastery |
Combat |
Dex 15, Rapid Reload, Rapid Shot |
Reload crossbow as free action and make full attacks |
APG |
| Crusader’s Fist |
Combat |
Lay on hands or touch of corruption class feature, Improved Unarmed Strike, BAB +6 |
May use lay on hands or touch of corruption upon successful unarmed strike |
UC |
| Crushing Blow |
Combat |
Stunning Fist |
Stunning Fist reduces target’s AC |
UC |
-D-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Darting Viper |
Combat |
BAB +4, proficiency with the dwarven dorn-dergar. |
Become more efficient at switching combat styles with the dorn-dergar |
DoG |
| Dastardly Finish |
Combat |
Sneak attack +5d6 |
Deliver coup de grace to cowering or stunned target |
APG |
| Dazing Assault |
Combat |
Power Attack, BAB +11 |
Trade melee attack bonus to daze opponents |
APG |
| Dazzling Display |
Combat |
Weapon Focus |
Intimidate all foes within 30 feet |
CRB |
| Deadly Aim |
Combat |
Dex 13, BAB +1 |
Trade ranged attack bonus for damage |
CRB |
| Deadly Finish |
Combat |
Base attack bonus +11 |
Foes you knock out must make a Fort save or die |
UC |
| Deadly Stroke |
Combat |
Greater Weapon Focus, Shatter Defenses, BAB +11 |
Deal double damage plus 1 Con bleed |
CRB |
| Death from Above |
Combat |
— |
Gain +5 bonus on attack rolls when charging from higher ground or flying |
UC |
| Death or Glory |
Combat |
Power Attack, BAB +6 |
Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
UC |
| Deathless Initiate |
Combat |
Str 13, Con 13, orc or half-orc, Diehard, BAB +6 |
Not staggered while using Diehard; gain +2 on melee damage rolls |
UC |
| Deathless Master |
Combat |
Con 15, Deathless Initiate, Ironhide, BAB +9 |
Do not lose hit points while using Diehard |
UC |
| Deathless Zealot |
Combat |
Con 17, Deathless Master, BAB +12 |
Foes must reroll critical confirmation attacks |
UC |
| Defensive Combat Training |
Combat |
— |
Use your total Hit Dice as your BAB for CMD |
CRB |
| Defensive Weapon Training |
Combat |
Int 13, BAB +5 |
Gain +2 dodge bonus against a single fighter weapon group |
UC |
| Deflect Arrows |
Combat |
Dex 13, Improved Unarmed Strike |
Avoid one ranged attack per round |
CRB |
| Demon Hunter |
Combat |
Knowledge (planes) 6 ranks |
Gain Knowledge and combat bonuses vs. demons |
ISWG |
| Demoralizing Lash |
Combat, Hobgoblin |
BAB +1, Intimidate 1 rank, Hobgoblin. |
|
ARG |
| Dented Helm |
Combat, Dwarf |
Hard-Headed, BAB +6, dwarf |
|
ARG |
| Dervish Dance |
Combat |
Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar |
Use Dex modifier instead of Str modifier with scimitar. |
ISWG |
| Desperate Swing |
Combat, Halfling |
Cautious Fighter, BAB +1, halfling |
|
ARG |
| Destroyer's Blessing |
Combat |
Half-orc or orc, rage class feature, worshiper of the Destroyer |
Regain rage by sundering. |
ARG |
| Desperate Battler |
Combat |
— |
Gain +1 morale bonus on melee attack and damage when alone |
ISWG |
| Devastating Strike |
Combat |
Vital Strike, BAB +9 |
Deal extra damage when using Vital Strike bonus |
UC |
| Improved Devastating Strike |
Combat |
Devastating Strike, BAB +13 |
Gain bonus on rolls to confirm critical hits |
UC |
| Dirty Trick Maneuvers |
|
|
|
|
| Dirty Trick, Greater |
Combat |
Improved Dirty Trick, BAB +6 |
Dirty trick penalty lasts 1d4 rounds. |
APG |
| Dirty Trick, Improved |
Combat |
Combat Expertise |
+2 bonus on dirty trick attempts, no attack of opportunity |
APG |
| Disarm Maneuvers |
|
|
|
|
| Disarm, Greater |
Combat |
Improved Disarm, BAB +6 |
Disarmed weapons are knocked away from your enemy |
CRB |
| Disarm, Improved |
Combat |
Combat Expertise |
+2 bonus on disarm attempts, no attack of opportunity |
CRB |
| Disarming Strike |
Combat |
Improved Disarm, BAB +9 |
Attempt a disarm on a successful critical hit |
APG |
| Disengaging Feint |
Combat |
Improved Feint |
Feint lets you move your speed without provoking attacks of opportunity |
UC |
| Disengaging Flourish |
Combat |
Disengaging Feint |
Successful feint causes your starting square to not count as threatened |
UC |
| Disengaging Shot |
Combat |
Disengaging Feint, Dodge, Mobility |
When using Disengaging Flourish, you may make a single attack |
UC |
| Disorienting Blow |
Combat |
Stunning Fist, BAB +11 |
Replace effects or conditions on a struck foe that would be caused by your Stunning Fist with the confused condition for 1 round instead. |
DEP |
| Dispelling Critical |
Combat |
Arcane Strike, BAB +11, ability to cast dispel magic |
After critical hit, you may cast dispel magic |
UC |
| Disrupting Shot |
Combat |
Dex 13, Point-Blank Shot, fighter 6 |
Ranged attacks increase enemy’s DC to cast spells |
APG |
| Disruptive |
Combat |
Fighter 6 |
Increases the DC to cast spells adjacent to you |
CRB |
| Distance Thrower |
Combat |
Str 13 |
Reduce ranged penalties for thrown weapons by 2 |
UC |
| Dodge |
Combat |
Dex 13 |
+1 dodge bonus to AC |
CRB |
| Domain Strike |
Combat |
Domain class feature, Improved Unarmed Strike |
Use a domain power through unarmed strike |
UC |
| Dorn-Dergar Master |
Combat |
Two-Weapon Fighting, BAB +4, proficiency with the dwarven dorn-dergar |
Learn to use the dwarven dorn-dergar with one hand. |
DoG |
| Double Slice |
Combat |
Two-Weapon Fighting |
Add your Str bonus to off-hand damage rolls |
CRB |
| Drag Down |
Combat |
Improved Trip |
If tripped, you can attempt a trip against that foe |
UC |
| Drag Maneuvers |
|
|
|
|
| Drag, Greater |
Combat |
Improved Drag, BAB +6 |
Enemies you drag provoke attacks of opportunity |
APG |
| Drag, Improved |
Combat |
Power Attack |
+2 bonus on drag attempts, no attack of opportunity |
APG |
| Dreadful Carnage |
Combat |
Str 15, Furious Focus, BAB +11 |
Make a free Intimidate check when you knock down a foe |
APG |
| Drunken Brawler |
Combat |
Endurance |
Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. |
FOP |
-E-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Efreeti Stance |
Combat |
Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, BAB +11 or monk 9. |
Gain +1 use of Elemental Fist per day and fire resistance |
UC |
| Efreeti Style |
Combat |
Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, BAB +9 or monk 5 |
Gain +1 use of Elemental Fist per day and a bonus on fire damage |
UC |
| Efreeti Touch |
Combat |
Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, BAB +13 or monk 11 |
Can emit a cone of fire that may light opponents on fire |
UC |
| Eldritch Claws |
Combat |
Str 15, natural weapons, BAB +6 |
Natural weapons treated as magic and silver |
APG |
| Elemental Fist |
Combat |
Con 13, Wis 13, Improved Unarmed Strike, BAB +8 |
Deal 1d6 energy damage with an unarmed strike |
APG |
| Elephant Stomp |
Combat |
Str 13, Power Attack, Improved Overrun, BAB +1 |
Combine an attack with a successful overrun. |
Sargava |
| Elven Accuracy |
Combat |
Elf |
Reroll miss chance due to concealment when using a bow |
APG |
| Elven Battle Training |
Combat, Elf |
BAB +1, elf |
|
ARG |
| Enforcer |
Combat, Local |
Intimidate 1 rank |
Demoralize opponent as free action when you inflict nonlethal damage |
APG |
| Equipment Trick |
Combat |
BAB +1 |
Use a variety of tricks related to a piece of equipment. |
Sargava |
| Exotic Weapon Proficiency |
Combat |
BAB +1 |
No penalty on attacks made with one exotic weapon |
CRB |
-F-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| False Opening |
Combat |
Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon |
May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
UC |
| Far Shot |
Combat |
Point Blank Shot |
Decrease ranged penalties by half |
CRB |
| Fearsome Barricade |
Combat, Faction |
Intimidate 5 ranks, Ulfen Guard TPA 20. |
Intimidate those who attack your allies. |
FG |
| Feint Action (uses Bluff Skill) |
|
|
|
|
| Feint, Greater |
Combat |
Improved Feint, BAB +6 |
Enemies you feint lose their Dex bonus for 1 round |
CRB |
| Feinting Flurry |
Combat |
Dex 15, flurry of blows class feature, Combat Expertise |
You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead. |
DEP |
| Feinting Flurry, Improved |
Combat |
Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 |
While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn. |
DEP |
| Feint, Improved |
Combat |
Combat Expertise |
Feint as a move action |
CRB |
| Felling Escape |
Combat |
Improved Trip |
Trip a foe when you break a grapple |
UC |
| Felling Smash |
Combat |
Improved Trip, Power Attack, BAB +6 |
Trip a foe when you make a Power Attack |
UC |
| Feral Combat Training |
Combat |
Improved Unarmed Strike, Weapon Focus (natural weapon) |
Use Improved Unarmed Strike feats with natural weapons |
UC |
| Ferocious Tenacity |
Combat, Half-orc, Orc |
Half-orc or orc, ferocity racial trait, rage class feature |
Negate some damage when it would otherwise kill you by expending rage points. |
ARG |
| Final Embrace |
Combat |
Str 13, Int 3; BAB +3; naga, serpentfolk, or constrict special attack |
Gain constrict and grab special attacks |
UC |
| Final Embrace Horror |
Combat |
Str 15; Ability Focus (constrict); Final Embrace; BAB +6 |
Creatures that take constriction damage from you are also shaken |
UC |
| Final Embrace Master |
Combat |
Str 17; Final Embrace Horror; BAB +9 |
Your constrict attack deals double the number of damage dice |
UC |
| Firebrand |
Combat |
|
Treat a torch as a light mace; with one point of fire damage |
FoC |
| Fire Hand |
Combat, Goblin |
Goblin |
|
ARG |
| Flagbearer |
Combat, Local |
Cha 15 |
You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. |
PCS |
| Flanking Foil |
Combat |
— |
Foes you strike lose their flanking bonus against you |
UC |
| Focused Discipline |
Combat |
— |
Gain temporary combat bonuses after resisting fear effects |
ISWG |
| Focused Shot |
Combat |
Int 13, Precise Shot |
Add Int modifier on damage rolls with bows or crossbows |
APG |
| Following Step |
Combat |
Dex 13, Step Up |
Move up to 10 feet as an immediate action |
APG |
| Fortified Armor Training |
Combat |
Proficient with armor or shield |
Break armor or shield to turn critical hit into a normal hit |
UC |
| Furious Focus |
Combat |
Str 13, Power Attack, BAB +1 |
Do not take the Power Attack penalty on the first attack each round |
APG |
| Fury's Fall |
Combat |
Improved Trip |
Add your dexterity bonus to CMB with trip attacks. |
Cheliax |
| Fury of the Tainted |
Combat |
Cha 13, rage class feature, tiefling |
While raging, you gain a +4 competence bonus on saving throws against spells and effects with the [good] descriptor. |
BoF |
| Fury of the Tainted, Improved |
Combat |
Cha 13, Fury of the Tainted, BAB +8, rage class feature, tiefling |
While raging, you gain SR equal to 10 + your class level against spells with the [good] descriptor. |
BoF |
| Fury's Snare |
Combat |
Fury's Fall, Improved Trip |
Entangle your opponent with trip attacks involving a whip. |
Cheliax |
-G-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Gang Up |
Combat |
Combat Expertise |
Flank an opponent if at least two allies are adjacent to it |
APG |
| Giant Killer |
Combat, Dwarf |
Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, BAB +11, dwarf |
|
ARG |
| Gloom Strike |
Combat, Fetchling |
Blind-Fight, fetchling |
|
ARG |
| Gnome Weapon Focus |
Combat, Gnome |
BAB +1, gnome, proficient with all martial weapons |
|
ARG |
| Goblin Cleaver |
Combat, Dwarf |
Str 13, Cleave, Power Attack, dwarf |
|
ARG |
| Goblin Gunslinger |
Combat, Goblin |
Goblin |
|
ARG |
| Gore Fiend |
Combat |
Half-orc or orc, rage class feature |
Regain rounds of rage by dealing or suffering critical hits. |
OoG |
| Gorgon's Fist |
Combat |
Scorpion Style, BAB +6 |
Stagger a foe whose speed is reduced |
CRB |
| Gory Finish |
Combat |
Dazzling Display, Weapon Focus |
Make an Intimidate check if you reduce an opponent to negative hit points |
UC |
| Grapple Maneuver |
|
|
|
|
| Grapple, Greater |
Combat |
Improved Grapple, BAB +6 |
Maintain your grapple as a move action |
CRB |
| Grapple, Improved |
Combat |
Dex 13, Improved Unarmed Strike |
+2 bonus on grapple attempts, no attack of opportunity |
CRB |
| Great Hatred |
Combat, Gnome |
Gnome, hatred racial trait |
|
ARG |
| Grudge Fighter |
Combat, Orc |
Orc |
|
ARG |
-H-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Halfling Slinger |
Combat |
Halfling. |
You gain a +1 racial bonus on attack rolls made using a sling. |
HoG |
| Hamatula Grasp |
Combat |
Hamatula Strike, Improved Grapple, Str 13, BAB +9 |
Deal more damage to foes impaled with Hamatula Strike. |
Cheliax |
| Hamatula Strike |
Combat |
Improved Grapple, Str 13, BAB +7 |
Impale opponents with grapple checks. |
Cheliax |
| Hamatulatsu |
Combat |
Improved Unarmed Strike, Weapon Focus (unarmed strike) |
Unarmed attacks can inflict piercing damage and sicken foes |
ISWG |
| Hammer the Gap |
Combat |
BAB +6 |
With a full-attack action, each hit against the same opponent deals extra damage |
UC |
| Hard-headed |
Combat, Dwarf |
BAB +1, dwarf |
|
ARG |
| Haunted Gnome |
Combat |
Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank |
You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day. |
UC |
| Haunted Gnome Assault |
Combat |
Haunted Gnome, Knowledge (arcana) 3 ranks |
Gain independent use of gnome magic |
UC |
| Haunted Gnome Shroud |
Combat |
Haunted Gnome Assault, Knowledge (arcana) 6 ranks |
Gain additional use of gnome magic |
UC |
| Hellcat Pounce |
Combat |
Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 |
Gain bonus attacks against surprised opponents. |
Cheliax |
| Hex Strike |
Combat |
Hex class feature, Improved Unarmed Strike |
Upon successful unarmed strike, you may use a hex |
UC |
| Hold the Blade |
Combat |
Improved Disarm, BAB +10 |
If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack. |
DEP |
| Horse Master |
Combat |
Expert trainer class feature, Ride 6 ranks |
Use your character level to determine powers and abilities for your mount |
UC |
-I-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Impact Critical Shot |
Combat |
Dex 13, Point-Blank Shot, BAB +9 |
You can bull rush on a critical hit |
UC |
| Impaling Critical |
Combat |
Critical Focus, Weapon Specialization with piercing weapon, BAB +11 |
May impale and deal extra damage to opponent with a critical hit |
UC |
| Improved Impaling Critical |
Combat |
Impaling Critical, BAB +13 |
Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
UC |
| Improved Initiative |
Combat |
— |
+4 bonus on initiative checks |
CRB |
| Improved Low Blow |
Combat, Halfling |
BAB +4, halfling, low-blow racial trait |
|
ARG |
| Improved Surprise Follow-Through |
Combat, Half-orc, Orc |
Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, BAB +8 |
|
ARG |
| Improved Two-Weapon Feint |
Combat |
Combat Expertise, Improved Two-Weapon Fighting |
Make a Bluff check instead of your first attack |
UC |
| Improvised Weapon Mastery |
Combat |
Catch Off-Guard or Throw Anything, BAB +8 |
Make an improvised weapon deadly |
CRB |
| Indomitable Mount |
Combat, Local |
Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks |
Once per round you can substitute your Ride check for your mounts saving throw. |
CoG |
| In Harm's Way |
Combat |
Bodyguard |
Take the damage of a successful attack upon an adjacent ally |
APG |
| Inner Flame |
Combat, Ifrit |
Scorching Weapons, character level 7, Ifrit. |
|
ARG |
| Intimidating Prowess |
Combat |
— |
Add Str to Intimidate in addition to Cha |
CRB |
-J-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Jaguar Pounce |
Combat |
BAB +4 |
Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. |
Sargava |
| Jawbreaker |
Combat |
Heal 6 ranks, Improved Unarmed Strike, Stunning Fist |
With successful Stunning Fist, you may cripple opponent’s mouth |
UC |
| Bonebreaker |
Combat |
Improved Grapple, Jawbreaker, Heal 9 ranks |
Deal Str or Dex damage when using Stunning Fist |
UC |
| Neckbreaker |
Combat |
Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks |
May deal Str or Dex damage to pinned opponent |
UC |
| Juggle Load |
Combat |
Ammo Drop, Sleight of Hand 1 rank, proficient with sling. |
This feat allows you to fire your sling as many times in a full-attack action as you could if you were using a bow. |
HoG |
-K-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Ki Diversity |
Combat, Faction |
Ki pool class feature, Wis 13 |
You learn how to channel your ki in a new ability. |
FG |
| Ki Throw |
Combat |
Improved Trip, Improved Unarmed Strike |
Throw opponent into adjacent square with a trip attack |
APG |
| Ki Throw, Enhanced |
Combat |
Ki pool class feature, Ki Throw |
Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. |
DEP |
| Ki Throw, Improved |
Combat |
Improved Bull Rush, Ki Throw |
Throw opponent into occupied square as a bull rush |
APG |
| Kobold Ambusher |
Combat, Kobold |
Stealth 4 ranks, kobold |
|
ARG |
| Kobold Sniper |
Combat, Kobold |
Stealth 1 rank, kobold. |
|
ARG |
-L-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Landing Roll |
Combat |
Mobility |
If tripped, move 5 feet as an immediate action |
UC |
| Large Target |
Combat |
Proficient with sling. |
Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
HoG |
| Lead from the Back |
Combat, Goblin |
Goblin, Intimidate 1 rank. |
If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls. |
GoboG |
| Let Them Come |
Combat, Faction |
Dwarf, Ninth Battalion TPA 25. |
You treat all one- or two-handed melee weapons as if they had the brace special feature. |
FG |
| Lightning Stance |
Combat |
Dex 17, Wind Stance, BAB +11 |
Gain 50% concealment if you move |
CRB |
| Lookout |
Combat, Teamwork |
— |
Act in surprise round if ally can act |
APG |
| Low Profile |
Combat |
Dex 13, Small size or smaller |
+1 dodge bonus to AC against ranged attacks |
APG |
| Lucky Strike |
Combat, Halfling |
BAB +5, adaptive luck racial trait, halfling |
|
ARG |
| Lunge |
Combat |
BAB +6 |
Take a –2 penalty to your AC to attack with reach |
CRB |
-M-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Manyshot |
Combat |
Dex 17, Rapid Shot, BAB +6 |
Shoot two arrows simultaneously |
CRB |
| Martial Mastery |
Combat, Human |
Martial Versatility, fighter 16, human |
|
ARG |
| Martial Versatility |
Combat, Human |
Fighter 4, human |
|
ARG |
| Martial Weapon Proficiency |
Combat |
— |
No penalty on attacks made with one martial weapon. |
CRB |
| Massed Charge |
Combat, Local |
Mounted Combat, Handle Animal 1 rank, Ride 6 ranks |
You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. |
PCS |
| Master Combat Performer |
Combat |
Performing Combatant or 3 performance feats, BAB +6 |
Make a performance combat check as a free action |
UC |
| Measured Response |
Combat |
BAB +1. |
You may choose to automatically deal average damage if you hit with an attack. |
FoB |
| Medusa's Wrath |
Combat |
Gorgon's Fist, BAB +11 |
Make 2 extra attacks against a hindered foe |
CRB |
| Missile Shield |
Combat |
Dex 13, Shield Focus |
Deflect one ranged attack per round with shield |
APG |
| Mobility |
Combat |
Dodge |
+4 AC against attacks of opportunity from movement |
CRB |
| Monastic Legacy |
Combat |
Improved Unarmed Strike, still mind class feature |
Count half your non-monk levels as monk levels for unarmed strike damage |
UC |
| Monkey Lunge |
Combat |
Lunge, Acrobatics 1 rank |
Use Lunge without suffering a penalty to AC. |
Sargava |
| Moonlight Stalker |
Combat |
Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
|
Gain +2 attack and damage against opponent you have concealment from. |
UC |
| Moonlight Stalker Feint |
Combat |
Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. |
Make a Bluff check to feint with concealment vs. foe. |
UC |
| Moonlight Stalker Master |
Combat |
Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. |
While concealed, miss chance increases by 10% |
UC |
| Mounted Archery |
Combat |
Mounted Combat |
Halve the penalty for ranged attacks while mounted |
CRB |
| Mounted Combat |
Combat |
Ride 1 rank |
Avoid attacks on mount with Ride check |
CRB |
| Mounted Onslaught |
Combat, Local |
Mounted Combat, Trample, Ride 5 ranks |
You may overrun more than one creature. |
CoG |
| Mounted Skirmisher |
Combat |
Ride rank 14, Mounted Combat, Trick Riding |
Make a full attack if mount moves its speed or less |
APG |
| Mounted Shield |
Combat |
Mounted Combat, Shield Focus |
Apply shield bonus to mount’s AC |
APG |
| Multiattack |
Combat, Monster |
Three or more natural attacks. |
The creature's secondary attacks with natural weapons take only a –2 penalty. |
CRB |
| Multiweapon Fighting |
Combat, Monster |
Dex 13, three or more hands. |
Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. |
CRB |
-N-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Net Adept |
Combat |
Exotic Weapon Proficiency (net), BAB +1 |
May treat a net as a one-handed weapon |
UC |
| Net and Trident |
Combat |
Dex 15, Net Adept, Two-Weapon Fighting |
May wield a one-handed or light weapon with a net |
UC |
| Net Maneuvering |
Combat |
Net Adept, BAB +3 |
May use a net to trip or disarm |
UC |
| Net Trickery |
Combat |
Net Adept, Net Maneuvering, BAB +6 |
May use a net to blind your opponent |
UC |
| Nightmare Fist |
Combat |
Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness |
While fighting in magical darkness, you deal +2 damage |
UC |
| Nightmare Weaver |
Combat |
Nightmare Fist, Intimidate 2 ranks |
Can demoralize foes while casting darkness. |
UC |
| Nightmare Striker |
Combat |
Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire |
While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 |
UC |
| Nimble Striker |
Catfolk, Combat |
Dex 13, BAB +1, catfolk, sprinter racial trait |
|
ARG |
-O-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Opening Volley |
Combat |
— |
Successful ranged attack grants +4 on next melee attack roll |
UC |
| Orc Hewer |
Combat, Dwarf |
Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf |
|
ARG |
| Orc Weapon Expertise |
Combat, Orc |
BAB +1, orc |
|
ARG |
| Osyluth Guile |
Combat |
Bluff 8 ranks, Dodge |
Get a bonus to your AC equal to Charisma modifier against one opponent. |
PCo |
| Outflank |
Combat, Teamwork |
BAB +4 |
Double flanking bonuses with an ally |
APG |
| Overrun Maneuver |
|
|
|
|
| Overrun, Greater |
Combat |
Improved Overrun, BAB +6 |
Enemies you overrun provoke attacks of opportunity |
CRB |
| Overrun, Improved |
Combat |
Power Attack |
+2 bonus on overrun attempts, no attack of opportunity |
CRB |
-P-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Paired Opportunists |
Combat, Teamwork |
— |
|
APG |
| Parting Shot |
Combat |
Shot on the Run, BAB +6 |
Make a ranged attack when withdrawing |
APG |
| Passing Trick |
Combat |
Improved Feint, Mobility, size Small or smaller |
Successful Acrobatics check allows you to feint |
UC |
| Penetrating Strike |
Combat |
Weapon Focus, fighter 12 |
Your attacks ignore 5 points of damage reduction |
CRB |
| Penetrating Strike, Greater |
Combat |
Penetrating Strike, fighter 16 |
Your attacks ignore 10 points of damage reduction |
CRB |
| Perfect Strike |
Combat |
Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 |
Roll twice for unarmed strikes and take the better roll |
APG |
| Performance Weapon Mastery |
Combat |
— |
All weapons you are proficient with act as if they had the performance quality |
UC |
| Performing Combatant |
Combat |
Dazzling Display, any one Performance feat |
Can make combat performance checks in any combat |
UC |
| Pinpoint Targeting |
Combat |
Improved Precise Shot, BAB +16 |
No armor or shield bonus on one ranged attack |
CRB |
| Pin Down |
Combat |
Combat Reflexes, fighter level 11th |
Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
UC |
| Pinning Knockout |
Combat |
Dex 13, Greater Grapple, BAB +9 or monk level 9th |
Against a pinned opponent, you may double nonlethal damage with grapple check |
UC |
| Pinning Rend |
Combat |
Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th |
Against pinned opponent, you may deal bleed damage with Grapple check |
UC |
| Piranha Strike |
Combat |
Weapon Finesse, BAB +1 |
Gain Power Attack with light weapons. |
Sargava |
| Point-Blank Master |
Combat |
Weapon Specialization with a ranged weapon |
Do not provoke attacks of opportunity while firing one ranged weapon |
APG |
| Point-Blank Shot |
Combat |
— |
+1 attack and damage on targets within 30 feet |
CRB |
| Power Attack |
Combat |
Str 13, BAB +1 |
Trade melee attack bonus for damage |
CRB |
| Precise Shot |
Combat |
Point Blank Shot |
No penalty for shooting into melee |
CRB |
| Precise Shot, Improved |
Combat |
Dex 19, Precise Shot, BAB +11 |
No cover or concealment chance on ranged attacks |
CRB |
| Precise Strike |
Combat, Teamwork |
Dex 13, BAB +1. |
Deal +1d6 points of precision damage with melee attacks |
APG |
| Prone Shooter |
Combat |
BAB +1* |
Your AC penalty vs. melee attacks is reduced to -2 and your AC bonus vs. ranged attacks is increased to +6 if you have been prone since the end of your last turn. *(12/1/12) This feat has received an FAQ correction. |
UC |
| Prone Slinger |
Combat |
— |
May use a sling while prone |
UC |
| Punishing Kick |
Combat |
Con 13, Wis 13, Improved Unarmed Strike, BAB +8 |
Knock down or push back foes with unarmed strikes |
APG |
| Pushing Assault |
Combat |
Str 15, Power Attack, BAB +1 |
Push a foe back with a two-handed weapon |
APG |
-Q-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Quarterstaff Master |
Combat |
Weapon Focus (quarterstaff), BAB +5 |
Use a quarterstaff one-handed. |
UM |
| Quick Bull Rush |
Combat |
Improved Bull Rush, BAB +6 |
May bull rush in place of one of your melee attacks |
UC |
| Quick Dirty Trick |
Combat |
Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus+6.
|
May perform a dirty trick in place of one of your melee attacks |
UC |
| Quick Drag |
Combat |
Improved Drag, BAB +6 |
May perform a drag maneuver in place of one of your melee attacks |
UC |
| Quick Draw |
Combat |
BAB +1 |
Draw weapon as a free action |
CRB |
| Quick Reposition |
Combat |
Improved Reposition, BAB +6 |
May reposition in place of one of your melee attacks |
UC |
| Quick Steal |
Combat |
Improved Steal, BAB +6 |
May steal in place of one of your melee attacks |
UC |
| Quivering Palm Adept |
Combat |
Quivering palm class feature |
Add +2 to the saving throw DC against your quivering palm attacks. |
DEP |
| Quivering Palm Versatility |
Combat |
Quivering palm class feature, BAB +13 |
You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s attack roll is made) to an opponent instead of killing it when you affect it with your quivering palm, as long as you do so within a number of days equal to your monk level. |
DEP |
-R-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Rapid Grappler |
Combat |
Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk level 9th |
Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
UC |
| Rapid Reload |
Combat |
Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) |
Reload your weapon quickly |
UC |
| Rapid Shot |
Combat |
Dex 13, Point Blank Shot |
Make one extra ranged attack |
CRB |
| Ray Shield |
Combat |
Dex 15, Missile Shield, Spellbreaker |
Deflect one ranged touch attack per round with shield |
APG |
| Rebounding Leap |
Combat |
Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature |
Remount your steed as a swift action with successful Acrobatics check |
UC |
| Rebuffing Reduction |
Combat |
Damage reduction, Improved Bull Rush |
Bull Rush opponent who fails to pierce your DR |
UC |
| Reckless Aim |
Combat |
Point-Blank Shot, Precise Shot |
Take a –1 penalty to AC and gain a +2 competence bonus on attack roll with a ranged attack against opponent engaged in melee. If you roll a natural 1 the attack, you hit a random adjacent creature threatening the target instead. |
BoF |
| Rending Claws |
Combat |
Str 13, two claw attacks, BAB +6 |
Deal 1d6 extra damage if both claws hit |
APG |
| Rending Fury |
Combat |
Rend special attack, BAB +6 |
Need half the normal number of attacks to deal rend damage |
UC |
| Improved Rending Fury |
Combat |
Rending Fury, BAB +9 |
Deal extra damage on a successful rend |
UC |
| Greater Rending Fury |
Combat |
Improved Rending Fury, BAB +12 |
When you rend an opponent, you deal bleed damage |
UC |
| Reposition Maneuvers |
|
|
|
|
| Reposition, Greater |
Combat |
Improved Reposition, BAB +6 |
Enemies you reposition provoke attacks of opportunity |
APG |
| Reposition, Improved |
Combat |
Combat Expertise |
+2 bonus on reposition attempts, no attack of opportunity |
APG |
| Repositioning Strike |
Combat |
Improved Reposition, BAB +9. |
Attempt a reposition attack on a successful critical hit |
APG |
| Reposition, Tactical |
Combat |
Int 13, Combat Expertise, Improved Reposition |
You can reposition a foe into a dangerous space such as a pit or blade barrier. |
DHB |
| Revelation Strike |
Combat |
Improved Unarmed Strike, revelation class feature |
Affect an opponent with revelation as part of a melee attack |
UC |
| Reverse-Feint |
Combat, Orc |
|
|
ARG |
| Rhino Charge |
Combat |
Power Attack, Improved Bull Rush, BAB +5 |
Learn to ready a charge attack. |
Sargava |
| Ride-By Attack |
Combat |
Mounted Combat |
Move before and after a charge attack while mounted |
CRB |
| Riptide Attack |
Combat |
Improved Drag, Improved Trip. |
You may automatically drag a tripped target as a swift action. |
FoB |
| Risky Striker |
Combat, Halfling |
|
|
ARG |
| Roll with It |
Combat, Goblin |
Goblin, Acrobatics 1 rank. |
Reduce damage you take from an attack and get tossed aside. |
GoboG |
-S-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Saddle Shrieker |
Combat, Goblin |
Goblin, Ride 1 rank. |
Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. |
GoboG |
| Sap Adept |
Combat |
Sneak attack +1d6 |
Gain bonus damage on nonlethal attacks |
UC |
| Sap Master |
Combat |
Sap Adept, sneak attack +3d6 |
Deal twice your sneak attack damage when dealing nonlethal damage |
UC |
| Saving Shield |
Combat |
Shield Proficiency |
Grant shield bonus to an adjacent ally |
APG |
| School Strike |
Combat |
Improved Unarmed Strike, wizard school class feature |
May deliver magic school effect as swift action after melee attack |
UC |
| Scorching Weapons |
Combat, Ifrit |
Ifrit |
|
ARG |
| Scorpion Style |
Combat |
Improved Unarmed Strike |
Reduce target's speed to 5ft. |
CRB |
| Sea Hunter |
Combat, Merfolk |
Combat Expertise, merfolk |
|
ARG |
| Second Chance |
Combat |
Combat Expertise, BAB +6 |
Exchange later attacks to reroll missed first attack |
APG |
| Second Chance, Improved |
Combat |
Second Chance, BAB +11 |
Take a –5 penalty on later attacks to reroll missed attack |
APG |
| Serpent Lash |
Combat |
Weapon Finesse, proficient in whip |
Learn new combat techniques for the whip |
Osirion |
| Shadow Strike |
Combat |
BAB +1 |
Deal precision damage against targets with concealment |
APG |
| Sharpclaw |
Combat, Ratfolk |
Ratfolk |
|
ARG |
| Shatter Defenses |
Combat |
Dazzling Display, BAB +6 |
Hindered foes are flat-footed |
CRB |
| Shatterspell |
Combat, Dwarf |
Disruptive, Spellbreaker, dwarf, fighter 10 |
|
ARG |
| Shield Bash Attack (see shield descriptions) |
|
|
|
|
| Shield Bash, Improved |
Combat |
Shield Proficiency |
Keep your shield bonus when shield bashing |
CRB |
| Shield Focus |
Combat |
Shield Proficiency, BAB +1 |
Gain a +1 bonus to your AC when using a shield |
CRB |
| Shield Focus, Greater |
Combat |
Shield Focus, fighter 8 |
Gain a +1 bonus to your AC when using a shield |
CRB |
| Shield Master |
Combat |
Shield Slam, BAB +11 |
No two-weapon penalties when attacking with a shield |
CRB |
| Shield Proficiency |
Combat |
— |
No penalties on attack rolls when using a shield. |
CRB |
| Shield of Swings |
Combat |
Str 13, Power Attack, BAB +1 |
Reduce damage with a two handed weapon to gain a +4 shield bonus |
APG |
| Shield Specialization |
Combat |
Shield Focus, fighter 4 |
+2 bonus to AC against criticals with one type of shield |
APG |
| Shield Specialization, Greater |
Combat |
Shield Focus, Greater, Shield Specialization, fighter 12 |
+2 bonus to AC against criticals, and negate critical hit once per day |
APG |
| Shield Slam |
Combat |
Improved Shield Bash, Two-Weapon Fighting, BAB +6 |
Free bull rush with a bash attack |
CRB |
| Shield Wall |
Combat, Teamwork |
Shield Proficiency. |
|
APG |
| Shot on the Run |
Combat |
Dex 13, Mobility, Point Blank Shot, BAB +4 |
Make ranged attack at any point during movement |
CRB |
| Shrewd Tactician |
Combat |
Alertness, Combat Reflexes |
Opponents do not gain a +2 bonus on attack rolls for flanking you. |
ISWG |
| Sidestep |
Combat |
Dex 13, Dodge, Mobility |
Make 5-foot step immediately after an opponent misses |
APG |
| Sidestep, Improved |
Combat |
Dex 15, Sidestep |
Sidestep without using your 5-foot step on your next turn |
APG |
| Siege Commander |
Combat |
Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank |
Grant weapon crew +4 on assemble or move checks |
UC |
| Siege Engineer |
Combat |
Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon |
You are considered proficient with all siege weapons |
UC |
| Master Siege Engineer |
Combat |
Siege Engineer, Knowledge (engineering) 10 ranks |
Crew can load siege engine as a move action |
UC |
| Siege Gunner |
Combat |
Siege Engineer |
Take no size penalties for aiming a direct fire siege weapon |
UC |
| Simple Weapon Proficiency |
Combat |
— |
No penalty on attacks made with simple weapons. |
CRB |
| Sleeper Hold |
Combat |
Greater Grapple, BAB +8 |
You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. |
DEP |
| Sliding Axe Throw |
Combat |
Dex 13, BAB +1 |
Use throwing axes to trip your opponent. |
DoG |
| Sling Flail |
Combat |
Weapon Focus (sling), BAB +1 |
Make melee attacks with a sling |
UC |
| Snap Shot |
Combat |
Rapid Shot, Weapon Focus, BAB +6 |
Threaten squares within 5 feet of you when wielding a ranged weapon |
UC |
| Improved Snap Shot |
Combat |
Dex 15, Snap Shot, BAB +9 |
You threaten an additional 10 feet with Snap Shot |
UC |
| Greater Snap Shot |
Combat |
Dex 17, Improved Snap Shot, BAB +12 |
Gain bonus on damage and critical confirmation when using ranged weapons |
UC |
| Sorcerous Strike |
Combat |
Sorcerer bloodline class feature, Improved Unarmed Strike |
Apply a bloodline ability as part of a melee attack |
UC |
| Snatch Arrows |
Combat |
Dex 15, Deflect Arrows |
Catch one ranged attack per round |
CRB |
| Spellbreaker |
Combat |
Disruptive, fighter 10 |
Enemies provoke attacks if their spells fail |
CRB |
| Spiked Destroyer |
Combat |
Proficient in spiked armor |
When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. |
FoB |
| Spinning Throw |
Combat |
Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw |
Spend a swift action to bull rush opponent, move it, then knock it prone |
UC |
| Spirited Charge |
Combat |
Ride-By Attack |
Double damage on a mounted charge |
CRB |
| Spit Venom |
Combat, Nagaji |
Nagaji |
|
ARG |
| Spring Attack |
Combat |
Mobility, BAB+4 |
Move before and after melee attack |
CRB |
| Stabbing Shot |
Combat |
Rapid Shot, elf |
Use arrow as a melee attack to push enemies back |
APG |
| Stage Combatant |
Combat |
Weapon Focus, BAB +5 |
Take no penalty to deal nonlethal damage |
UC |
| Stance of the Xorn |
Combat |
Wis 15, BAB +3 |
Flanking creatures do not gain a bonus to hit you. |
DoG |
| Stand Still |
Combat |
Combat Reflexes |
Stop enemies from moving past you |
CRB |
| Steady Engagement |
Combat |
Combat Reflexes, Stand Still |
If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. |
FoB |
| Steal Maneuver |
|
|
|
|
| Steal, Greater |
Combat |
Steal, Improved, BAB +6 |
+2 bonus on steal attempts, no attack of opportunity |
APG |
| Steal, Improved |
Combat |
Combat Expertise |
+2 bonus on steal attempts, no attack of opportunity |
APG |
| Step Up |
Combat |
BAB +1 |
Take a 5-foot step as an immediate action |
CRB |
| Step Up and Strike |
Combat |
Following Step, BAB +6 |
Follow adjacent creature and attack as an immediate action |
APG |
| Strangler |
Combat |
Improved Grapple, sneak attack +1d6 |
Deal sneak damage to grappled opponent |
UC |
| Strike Back |
Combat |
BAB +11 |
Attack foes that strike you while using reach |
CRB |
| Stunning Assault |
Combat |
Power Attack, BAB +16 |
Trade melee attack bonus to stun opponents |
APG |
| Stunning Fist |
Combat |
Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 |
Stun opponent with an unarmed strike |
CRB |
| Stunning Fist Adept |
Combat |
Stunning Fist, BAB +3 |
Add +1 to the saving throw DC against your Stunning Fist attacks. This bonus does not stack with feats that grant you bonuses to the DC for saving throws against your Stunning Fist attacks, such as Mantis Style. |
DEP |
| Stunning Pin |
Combat |
Improved Grapple, Stunning Fist |
Use Stunning Fist against pinned opponents |
UC |
| Sunder Maneuver |
|
|
|
|
| Sunder, Greater |
Combat |
Improved Sunder, BAB +6 |
Damage from sunder attempts transfers to your enemy |
CRB |
| Sunder, Improved |
Combat |
Power Attack |
+2 bonus on sunder attempts, no attack of opportunity |
CRB |
| Sundering Strike |
Combat |
Sunder, Improved, BAB +9 |
Attempt a sunder attack on a successful critical hit |
APG |
| Surprise Follow-Through |
Combat, Half-orc, Orc |
Str 13, Cleave, Power Attack, BAB +1 |
|
ARG |
| Surprise Strike |
Combat, Halfling |
Cautious Fighter, Desperate Swing, BAB +6, halfling |
|
ARG |
| Swap Places |
Combat, Teamwork |
— |
|
APG |
| Sword And Pistol |
Combat |
Snap Shot, Two-Weapon Fighting, BAB +6 |
Ranged attacks do not provoke attacks of opportunity |
UC |
| Sympathetic Rage |
Combat, Half-orc, Orc |
Half-orc or orc, non-lawful |
Enter a rage-like state when near an ally who is raging. |
ARG |
-T-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Tactical Reposition |
Combat |
Int 13, Combat Expertise, Improved Reposition |
You can reposition a foe into a dangerous space such as a pit or blade barrier. |
DHB |
| Tail Terror |
Combat, Kobold |
BAB +1, kobold |
|
ARG |
| Duelist |
Combat |
Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler. |
When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. |
ISWG |
| Tangle Feet |
Combat, Goblin |
Dodge, Mobility, Underfoot, Goblin, Small size or smaller |
|
ARG |
| Tantrum |
Combat |
Bluff 1 rank, rage class feature, gnome |
Use the Bluff skill to feint while raging. |
GnoG |
| Taskmaster |
Combat, Hobgoblin |
Demoralizing Lash, Intimidate 5 ranks, Hobgoblin |
|
ARG |
| Team Up |
Combat |
Gang-Up, BAB +6 |
Aid another as a move action with two adjacent allies |
APG |
| Teleport Tactician |
Combat |
Combat Reflexes, Disruptive, Spellbreaker |
Teleporting creatures provoke attacks of opportunity |
APG |
| Terrorizing Display |
Combat, Hobgoblin |
Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon |
|
ARG |
| Throw Anything |
Combat |
— |
No penalties for improvised ranged weapons |
CRB |
| Thunder and Fang |
Combat |
Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) |
Learn the Shoanti fighting style of Thunder and Fang. |
VBL |
| Touch of Serenity |
Combat |
Wis 18, Unarmed Strike, Improved, BAB +8 |
Foes hit by unarmed strikes cannot attack or cast spells |
APG |
| Tower Shield Proficiency |
Combat |
Shield Proficiency |
No penalties on attack rolls when using a tower shield |
CRB |
| Trample |
Combat |
Mounted Combat |
Overrun targets while mounted |
CRB |
| Tree Hanger |
Combat, Vanara |
Acrobatics 1 rank, vanara |
|
ARG |
| Trick Riding |
Combat |
Ride 9 ranks, Mounted Combat |
Automatically pass simple Ride skill checks |
APG |
| Trip Maneuver |
|
|
|
|
| Trip, Greater |
Combat |
Combat Expertise, Improved Trip, BAB +6, Int 13. |
Enemies you trip provoke attacks of opportunity |
CRB |
| Trip, Improved |
Combat |
Combat Expertise |
+2 bonus on trip attempts, no attack of opportunity |
CRB |
| Tripping Staff |
Combat |
Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 |
Treat a quarterstaff as if it had the trip weapon special feature . |
UM |
| Tripping Strike |
Combat |
Trip, Improved, BAB +9 |
Attempt a trip attack on a successful critical hit |
APG |
| Tripping Twirl |
Combat |
Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff ), BAB +12 |
Use a quarterstaff to make a trip attempt against all adjacent enemies . |
UM |
| Twin Thunders |
Combat |
Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome |
Substitute disarm, sunder, and trip for any of your attacks vs. giants |
UC |
| Twin Thunders Flurry |
Combat |
Twin Thunders, BAB +6 |
Trip a giant of up to Huge size, and deal +2 damage against giants |
UC |
| Twin Thunders Master |
Combat |
Twin Thunders Flurry, BAB +9 |
Opponent struck by Twin Thunders is shaken |
UC |
| Two-Handed Thrower |
Combat |
Str 15 |
Gain Str bonus when using two hands to throw a one or two-handed weapon |
UC |
| Two-Weapon Defense |
Combat |
Two-Weapon Fighting |
Gain +1 shield bonus when fighting with two weapons |
CRB |
| Two-Weapon Feint |
Combat |
Combat Expertise, Two-Weapon Fighting |
Forgo first melee attack to feint |
UC |
| Two-Weapon Fighting |
Combat |
Dex 15 |
Reduce two-weapon fighting penalties |
CRB |
| Two-Weapon Fighting, Greater |
Combat |
Dex 19, Improved Two-Weapon Fighting, BAB +11 |
Gain a third off-hand attack |
CRB |
| Two-Weapon Fighting, Improved |
Combat |
Dex 17, Two-Weapon Fighting, BAB +6 |
Gain additional off-hand attack |
CRB |
| Two-Weapon Rend |
Combat |
Double Slice, Improved Two-Weapon Fighting, BAB +11 |
Rend a foe hit by both your weapons |
CRB |
-U-
-V-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Vast Hatred |
Combat, Gnome |
Gnome, hatred racial trait |
|
ARG |
| Vicious Stomp |
Combat |
Combat Reflexes, Improved Unarmed Strike |
When opponent falls prone, it provokes an attack of opportunity from you |
UC |
| Vital Strike |
Combat |
BAB +6 |
Deal twice the normal damage on a single attack |
CRB |
| Vital Strike, Greater |
Combat |
Improved Vital Strike, BAB +16 |
Deal four times the normal damage on a single attack |
CRB |
| Vital Strike, Improved |
Combat |
Vital Strike, BAB +11 |
Deal three times the normal damage on a single attack |
CRB |
| Vulpine Pounce |
Combat, Kitsune |
Swift Kitsune Shapechanger, BAB +10, kitsune |
When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent. |
DEP |
-W to Z-
| Feat Name |
Category/Type |
Prerequisites |
Benefit |
Source |
| Wave Strike |
Combat |
Weapon expertise class feature or Quick Draw, Bluff 1 rank |
Spend a swift action to make a Bluff check to feint |
UC |
| Weapon Finesse |
Combat |
— |
Use Dex instead of Str on attack rolls with light weapons |
CRB |
| Weapon Focus |
Combat |
Proficiency with weapon, BAB +1 |
+1 bonus on attack rolls with one weapon |
CRB |
| Weapon Focus, Greater |
Combat |
Weapon Focus, fighter 8 |
+1 bonus on attack rolls with one weapon |
CRB |
| Weapon Specialization |
Combat |
Weapon Focus, fighter 4 |
+2 bonus on damage rolls with one weapon |
CRB |
| Weapon Specialization, Greater |
Combat |
Weapon Specialization, fighter 12 |
+2 bonus on damage rolls with one weapon |
CRB |
| Wheeling Charge |
Combat, Local |
Mounted Combat, Ride-By Attack, Ride 5 ranks |
Mount can turn 90 degrees when charging and you may attack during this move. |
CoG |
| Whip Mastery |
Combat |
Weapon Focus (whip), BAB +2 |
Using a whip does not provoke attacks of opportunity |
UC |
| Improved Whip Mastery |
Combat |
Whip Mastery, BAB +5 |
Threaten with your whip and grasp Tiny objects |
UC |
| Greater Whip Mastery |
Combat |
Improved Whip Mastery, BAB +8 |
Grapple using a whip |
UC |
| Whip Slinger |
Combat |
Proficient with sling. |
You threaten normally even when wielding a sling, double sling, or halfling sling staff. |
HoG |
| Whirlwind Attack |
Combat |
Dex 13, Combat Expertise, Spring Attack, BAB +4 |
Make one melee attack against all foes within reach |
CRB |
| Wind Stance |
Combat |
Dex 15, Dodge, BAB +6 |
Gain 20% concealment if you move |
CRB |
| Witty Feint |
Combat |
Bluff 1 rank, weapon training class feature, gnome |
When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus. |
GnoG |
|