The ancient race of sphinxes, divinely appointed guardians and judges of the gods, are said to have endowed the first living monoliths with their powers, imbuing mortal warriors with the patience and eternal strength of the stones themselves. Legends speak of the first living monoliths as statues raised to a semblance of life, but today most of the desert’s paragons of justice are mortals who willingly take up the mantle of immortal warriors through ritual and devotion.
Hit Die: d8.
To qualify to become a living monolith, a character must fulfill all of the following criteria:
The living monolith's class skills (and the key ability for each) are Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).
Skill Points at Each Level: 2 + Int modifier.
The following are class features of the living monolith prestige class. The caster level for powers that duplicate spell effects is equal to 5 + class level.
During his induction into this prestige class, a living monolith has an engraved scarab stone embedded in his forehead, often inlaid with gems or precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.
The ka stone tightly binds the living monolith’s mind and spirit to his body, providing him with a +2 bonus to saves against negative levels, death effects, and mind-affecting effects.
At 2nd level, the vital fluids and tissues of a living monolith are infused with the power of ancient stone and can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage or ability damage from blood loss or blood drain attacks (including weapons with the wounding quality).
At 3rd level, the flesh of a living monolith takes on the harm of stone, enabling him to shrug off blows. A living monolith gains DR 1/adamantine and 10% immunity to critical hits (similar to wearing fortification armor). This DR increases by 1 and immunity to criticals increases by 10% at levels 5 and 8. When a living monolith uses his ka stone to increase his size, these defenses temporarily increase by 1 and 10%.
At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to avoid being bull rushed or tripped when standing on the ground. This stacks with a dwarf’s stability trait and other similar abilities.
A living monolith of 4th level can perceive the balance of life and death within those they see, as if using deathwatch and detect undead simultaneously. This power can be used at will and lasts as long as the living monolith concentrates. Using this ability is not an evil action.
At 5th level, a living monolith must undergo a ritual replacing his initial stone with one worth at least 5000 gp (he cannot gain any more levels in this prestige class until he does so). This takes 8 hours, destroys the previous stone, and transfers its power to the new one. He becomes immune to natural and supernatural diseases. When he invokes his ka stone’s power to increase his size, he gains the benefit of righteous might rather than enlarge person.
At 6th level, a living monolith becomes attuned to stone and earth, enabling him to meld into stone at will.
At 7th level, a living monolith gains the power to call upon the aid of the sphinxes, ancient allies of the first immortal tomb guardians of Osirion. Once per day he may call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. He gains a +4 bonus to Diplomacy checks to influence sphinxes.
At 8th level, a living monolith achieves a unique communion with the living rock, gaining tremorsense in a 30-foot radius as long as he is in contact with the ground. Once per day he can communicate with rock and stone as if using stone tell. He understands Terran, the language of earth elementals.
At 10th level, a living monolith must undergo a final ka stone ritual, replacing his current stone with one worth at least 10,000 gp. Upon completing this ritual, the living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means. When he invokes his ka stone’s power to increase his size, he gains the benefits of righteous might and regains lost hit points as if he had rested for a night (though this healing does not restore temporary ability damage or provide other benefits of resting, and changing back does not heal him further).
A living monolith of 10th level has the divine authority to demand truthful answers in order to mete out justice in the name of the ruler of Osirion. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. Finally, a living monolith can use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).