This deep red reptilian humanoid has smoking breath and glowing eyes.
XP 1,200 DEFENSE
AC 25, touch 16, flat-footed 22 (+4 armor, +3 deflection, +3 Dex, +5 natural) OFFENSE
Speed 30 ft., swim 15 ft., firewalk TACTICSBefore Combat The lizardfolk drink their potions of shield of faith as soon as they notice anyone approaching from the north or east. Two operate the ballista, while the other two use longbows against attackers. They use their breath weapon on the first round of melee combat. Morale These lizardfolk fight to the death. STATISTICS
Str 14, Dex 17, Con 14, Int 10, Wis 8, Cha 12 SPECIAL ABILITIESElemental Body (Ex)A fire cult lizardfolk has a 25% chance to ignore the effects of poison, paralysis, sleep, stunning, or additional damage caused by sneak attacks and critical hits. Fire Healing (Ex)A fire cult lizardfolk heals 1 hit point for each full round it is in contact with fire. When struck by a magical fire effect, it heals a point of damage per 10 points of damage the fire effect would have otherwise dealt. Firewalk (Su)A fire cult lizardfolk can climb an object on fire as though it had a 30-foot climb speed. It can fly at a speed of 30 feet with perfect maneuverability so long as it’s in contact with fire. It can walk on top of fire as if walking on air with an air walk spell. Hold Breath (Ex)A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. |
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