|Zombie Magus Necromancer 1
Female human magus zombie necromancer 1
N Medium undead
Init +7; Senses darkvision 60 ft.; Perception +0
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 21 (3 HD; 2d8+1d6+9)
Fort +2, Ref +3, Will +5
Defensive Abilities channel resistance +4; DR 5/slashing;
Immune undead traits
Speed 30 ft.
Melee mwk silver dagger +4 (1d4+2/19–20), slam –2 (1d6+1)
Special Attacks channel negative energy (DC 12, 5/day, only to Command Undead)
Arcane School Spell-Like Abilities (CL 1st; concentration +3)
5/day—grave touch (1 round)
Spells Prepared (CL 1st; concentration +3)
1st—burning hands (DC 13), cause fear (DC 13), color spray (DC 13)
0th (at will)—acid splash (DC 12), bleed (DC 12), daze (DC 12), touch of fatigue (DC 12)
Opposition Schools Abjuration, Divination
Before Combat If she hears the sounds of combat, Esme casts mage armor from her scroll.
During Combat Esme commands her skeletal handmaidens to attack, then casts color spray, trying to catch as many opponents as possible in the spell's effect. She casts cause fear on anyone attacking her from a distance (such as another spellcaster) and uses her scroll of ghoul touch against any foe who gets past her handmaidens. Esme uses her spells as long as possible but if forced into melee combat, she screams curses at her attackers, swinging wildly with her dagger and fists.
Morale Esme fears death, or at least destruction, and begs for her (un)life if reduced to 11 hit points or fewer.
Str 15, Dex 16, Con —, Int 15, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Combat Casting, Command Undead, Deceitful, Improved Initiative, Scribe Scroll, Silent Spell, Toughness
Skills Bluff +7, Craft (alchemy) +8, Disguise +12, Intimidate +8, Knowledge (arcana) +7, Knowledge (religion) +6, Spellcraft +8
Languages Common, Elven, Terran, Varisian
SQ arcane bond (ring)
Combat Gear scroll of ghoul touch, scroll of mage armor; Other Gear masterwork silver dagger, disguise kit, cheap perfume, ring (arcane bond), spell component pouch, spellbook (contains all prepared spells, all 0-level spells, plus 3 random 1st-level spells), stolen burial jewelry worth 100 gp