This strange-looking creature has a spherical body covered with hundreds or thousands of two-foot-long bright purple spines that darken to ominous black tips.
XP 400 DEFENSE
AC 12, touch 6, flat-footed 12 (–4 Dex, +6 natural) OFFENSE
Speed 15 ft. STATISTICS
Str 15, Dex 3, Con 14, Int —, Wis 11, Cha 2 SPECIAL ABILITIESAll-Around Vision (Ex)All giant sea urchins can see in all directions. They gain a +4 racial bonus on Perception checks and cannot be flanked. Poison (Ex)Hunter urchin venom causes intense pain that staggers those who suffer its effects, but does not actually inflict ability damage. The save DC is Constitution-based. Spines—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect staggered for 1 round; cure 1 save. Spines (Ex)A hunter urchin’s spines can swivel to face any approaching creature. Any creature that attacks a hunter urchin with an unarmed strike or a natural attack, or any Medium or smaller creature that attacks with a one-handed weapon or light weapon, is automatically attacked by the hunter urchin’s spines as an immediate action. If the spines hit, they can poison the target as well. Stability (Ex)All giant sea urchins receive a +8 bonus to CMD when resisting a bull rush or trip attempt. |