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    Devil, Titivilus (Duke of Hell)

    This 6-foot tall creature resembles a satyr with a round hairless head, the lower torso of a goat, cloven feet, and clawed hands. Small black leathery wings sprout from his back. His eyes are the color of coal.

    Titivilus CR 20

    XP 307,200
    LE Medium outsider (devil, evil, extraplanar, lawful)
    Init +11; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +34

    DEFENSE

    AC 41, touch 28, flat-footed 34 (+7 Dex, +13 natural, +11 profane)
    hp 275 (19d10+171); regeneration 10 (good, silver)
    Fort +15, Ref +20, Will +21
    DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 31

    OFFENSE

    Speed 50 ft., fly 60 ft. (average)
    Melee +3 silver wounding longsword +29/+24/+19/+14 (1d8+10/19–20 plus 1 bleed) or fear touch +26 (fear)
    Special Attacks fear touch (Will DC 32, fear spell CL 20th)
    Spell-Like Abilities (CL 20th)

    Constantdetect good, detect magic
    At willanimate dead, bestow curse (DC 24), charm person (DC 22), confusion (DC 25), crushing despair (DC 25), dispel magic, greater invisibility, greater teleport (self plus 50 pounds of objects only), hypnotism (DC 22), illusory script, magic circle against good, message, misdirection (DC 23), nondetection, polymorph, suggestion (DC 24), tongues, unholy aura (DC 29), ventriloquism (DC 22), whispering wind
    2/daysummon (level 9, 4d10 lemures or nupperibos, 1d4 bone devils or erinyes, 1d2 horned devils, or 1 pit fiend 100%)
    1/dayfeeblemind (DC 26), symbol of pain (DC 26), symbol of sleep (DC 26)

    TACTICS

    Titivilus prefers to avoid combat, if possible. If pressed, he attacks with his spell-like abilities, seeking to sew confusion and disorder among his adversaries. In close combat, he uses his longsword, but usually summons other devils before such combat occurs. If facing imminent defeat, Titivilus summons other devils to cover his escape.

    STATISTICS

    Str 24, Dex 24, Con 28, Int 28, Wis 26, Cha 32
    Base Atk +19; CMB +26; CMD 54
    Feats Alertness, Cleave, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Quicken Spell-Like Ability (confusion), Vital Strike
    Skills Appraise +28, Bluff +40, Diplomacy +38, Escape Artist +29, Fly +29, Intimidate +37, Knowledge (arcana) +28, Knowledge (history) +28, Knowledge (local) +28, Knowledge (planes) +31, Knowledge (religion) +28, Perception +34, Sense Motive +34, Stealth +29, Survival +30; Racial Modifiers +4 Bluff, +4 Diplomacy
    Languages Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
    Gear +3 silver wounding longsword

    SPECIAL ABILITIES

    Fear Touch (Su)

    A creature that successfully saves cannot be affected again by Titivilus’s fear touch for one day. The save DC is Charisma-based.

    Source
    Tome of Horrors Complete
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