Azatas are a race of celestials, or good outsiders, native to chaotic good-aligned outer planes.
An azata possesses the following traits (unless otherwise noted in a creature's entry).
- Darkvision 60 feet and low-light vision.
- Immunity to electricity and petrification.
- Resistance to cold 10 and fire 10.
- Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Source: Ultimate Magic (see Binding Outsiders for further details.)
Those who follow the precepts of freedom, individuality, and goodness find that summoning azatas is the best course in finding extraplanar allies. Few azatas agree on the particulars of specific issues, but they are determined to see evil’s defeat. Azatas are whimsical but determined, and recognize that the best way to bring good to the multiverse is not by enforcing their desires, but by example and word. Except for lillends, azatas have DR overcome by cold iron and evil weapons. They are immune to electricity and petrification; lillends are additionally immune to poisons of all sorts. The magic circle needed to summon an azata is made of cold iron.
Bralani (SR 17): Bralani azatas are fierce and wild, and constantly seek to prove themselves in battle or in contests of wits. If a wizard suggests a game of strength, wits, or dexterity that the bralani has not played, or develops a new one for the bralani to take back to Elysium, he receives a +2 Charisma bonus when negotiating with the azata.
Brijidine (SR 28): Lovers of fire, poetry, and spicy food, a brijidine can be successfully wooed with rare (and fireproof ) scrolls of poetry or a gourmet spicy dish. Binders should be aware, however, that brijidine have exotic, expensive, and particular tastes.
Ghaele (SR 25): Ghaeles are strong hunters, courtly and knightly, and pursue great foes. Offering them evidence of the binder’s mighty hunts (at least 3 CR higher than the binder), or summoning them to a locale where they can pursue dragons or fiends provides a Charisma bonus to the caster.
Lillend: The most artistic of the azatas, lillends love stories, histories, tales, poems, and songs. Offerings to summoned lillends include original songs, performances, or other art forms; they also adore magical instruments.
Lyrakien: Musicians among the azata, lyrakien can be persuaded to service with gifts of wondrous musical instruments and rare bits of music—especially fey music.
Azatas are a race of celestials native to the plane of Elysium, where the pursuit of freedom and goodness is paramount. Azatas are champions of these concepts, great bards, knights, and explorers who roam the planes in search of good folk in need of their help. Frequently described as the most elven or fey-like celestials, azatas nevertheless often have strange, inhuman shapes or can take elemental or eldritch forms. Most have some knightly or courtly title, such as duke, countess, or prince, apparently hereditary, perhaps from a celestial monarchy long abandoned and forgotten. Azatas do not exploit these titles to exert influence over each other, instead using them for personal identification or a bit of self-importance. They are deadly and resolute foes of evil, fearless and clever in battle.
It is not surprising that the three best-known kinds of azatas can all fly, for they rarely stay in one place for long and prefer the thrill of motion and discovery to creature comforts. Most azata “settlements” are little more than a collection of tents around a landmark, gathered over the course of a day to share news, stories, and perhaps good-natured duels, and then packed up again a few days later. Such temporary settlements are colorful and have a celebratory atmosphere, as azatas are quick to greet any of their kind as old friends. Although few can predict when and where an azata community might arise, some groups or breeds of azatas gather in cycles for traditional festivals and reunions. Such gatherings typically take place at a time of mystical consequence, such as on the evening of the lunar equinox, or during less predictable times, such as upon the wedding of two seers, and always in a place of pristine or stunning natural wonder. All azatas fundamentally know when and where the closest or next gathering of their people might occur, and while none are required or even expected to attend, all are welcome. These gatherings do not preclude more permanent azata holdings and communes, however, and the heights of Elysium endlessly ring with the songs of azata choirs.
While the stoic, homebound archons call their cousins flighty, azatas are driven by a crusading nature and feel bored when forced to stay in one place too long. This tendency also means they are unlikely to agree to serve mortals for an extended period of time, preferring to arrive, get the job done, and move on to some other quest or challenge. As much as they seek to spread the cause of freedom and joy, azatas realize that they cannot enforce such virtues throughout the multiverse. Without darkness there can be no light, and without struggle there can be no victory. Understanding this, these celestials remain removed from the majority of mortal conflicts, preferring to act as advisors in such situations rather than champions, granting goodly mortals ownership over their own triumphs. In cases where the forces of evil act overtly, however, and intrude upon mortal worlds, azatas are quick to rally to defend such realms and aid those who have no hope of defending themselves.
Azatas generally work together, but their powerful personalities and strong sense of individual freedom often see them disagreeing on how best to handle a particular situation. While both parties have the greater good at heart, these arguments can fester and grow into long-lasting grudges. In cases where a single azata is convinced his way is right, he might even enter a sort of self-imposed exile, abandoning the support of his kin so he can launch a one-azata crusade against the cruelties of the multiverse.
Most azatas originate from the untamable beauty of Elysium, created and nourished by the influx of goodly mortal souls. Like most other outsiders, they cannot reproduce with each other in the mortal fashion, and often tryst with mortals who prove charming and good spirited. Azatas dally frequently with their own kind, being quick to seek out feelings of love, joy, and companionship, but rarely feel bound or exclusive to merely one lover, regardless of its race.
Azatas speak Celestial, Draconic, and Infernal, but can speak with almost any creature because of their truespeech special ability.