This creature resembles a small humanoid with a light, thin frame. It has gray skin and stark-white eyes with gray pupils. It is dressed in brownish-black filthy clothing. The smell of dung and rotted meat hangs in the air around it.
Str 11, Dex 17, Con 14, Int 9, Wis 10, Cha 8
When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. Other dark creepers within 10 feet are automatically blinded for at least 1 round, due to their light blindness. The save is Constitution-based.
Dark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear.
A dark creeper’s multiple layers of filthy rags function as leather armor when worn by one of their kind.
A dark creeper can see perfectly in darkness of any kind, including that created by deeper darkness.
Dark creepers possess racial Hit Dice and may have class levels. Dark Creepers have the following racial traits.