With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
At will—ghost sound (DC 14),hallucinatory terrain (DC 18), minor image (DC 16), ventriloquism (DC 15)
Spells Known (CL 11th; concentration +15)
5th (4/day) —persistent image, hold monster (DC 19)
4th (7/day) —dimension door, enervation, fire shield
3rd (7/day) —dispel magic, displacement, haste, vampiric touch
2nd (7/day) —darkness, false life, invisibility, resist energy, shatter
1st (7/day) —alarm, mage armor, shield, true strike, unseen servant
0 (at will) —arcane mark, bleed (DC 14), detect magic, light, mage hand, mending, message, read magic, resistance
Tactics Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
Str 33, Dex 8, Con 23, Int 18, Wis 19, Cha 18
A blue dragon can cast create water at will (CL 22). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC 27) or be destroyed.
A very old blue dragon is surrounded by an aura of electricity. Creatures within 10 feet take 1d6 points of electricity damage at the beginning of the dragon's turn.
A very old blue dragon can make itself appear to be in two places at once as a free action for 22 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.