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Golem, Coral

This tall creature appears to be made of wrinkled stone and coral, bits of plant life clinging to its creased body and club-like hands.
Coral Golem CR 9

XP 6,400
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 21, touch 9, flat-footed 21 (+12 natural, –1 size)
hp 96 (12d10+30)
Fort +4, Ref +4, Will +4
DR 10/adamantine; Immune construct traits

OFFENSE

Speed 30 ft.
Melee 2 claws +18 (2d8+10/19–20 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d6)

STATISTICS

Str 24, Dex 11, Con —, Int —, Wis 11, Cha 1
Base Atk +12; CMB +20; CMD 30
SQ aquatic reconstruction

SPECIAL ABILITIES

Aquatic Reconstruction (Ex)

Whenever a coral golem is touching a body of saltwater of a size equal to or greater than its own size, it gains fast healing 5.

Immunity to Magic (Ex)

A coral golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Powerful Blows (Ex)

A coral golem applies 1-1/2 times its Strength modifier on damage rolls made with its slam attacks and threatens a critical hit on a roll of 19–20.

Construction

A coral golem’s body is made of a healthy colony of living coral weighing at least 1,000 pounds, infused with rare organic substances and minerals worth 3,500 gp.

CL 11th; Price 57,500 gp

CONSTRUCTION REQUIREMENTS

Craft Construct, animate objects, geas/quest, keen edge, limited wish, water breathing, creator must be caster level 11th; Skill Craft (sculpture) DC 15; Cost 30,500 gp