N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
AC 21, touch 9, flat-footed 21 (+12 natural, –1 size)
hp 96 (12d10+30)
Fort +4, Ref +4, Will +4
DR 10/adamantine; Immune construct traits
Speed 30 ft.
Melee 2 claws +18 (2d8+10/19–20 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d6)
Str 24, Dex 11, Con —, Int —, Wis 11, Cha 1
Base Atk +12; CMB +20; CMD 30
SQ aquatic reconstruction
Aquatic Reconstruction (Ex)
Whenever a coral golem is touching a body of saltwater of a size equal to or greater than its own size, it gains fast healing 5.
Immunity to Magic (Ex)
A coral golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Powerful Blows (Ex)
A coral golem applies 1-1/2 times its Strength modifier on damage rolls made with its slam attacks and threatens a critical hit on a roll of 19–20.